[Mesa-dev] [PATCH 14/17] mesa/st: split the type_size calculation into it's own file

Rob Clark robdclark at gmail.com
Fri Apr 15 16:30:27 UTC 2016


On Fri, Apr 15, 2016 at 11:06 AM, Brian Paul <brianp at vmware.com> wrote:
> On 04/15/2016 08:49 AM, Rob Clark wrote:
>>
>> From: Rob Clark <robclark at freedesktop.org>
>>
>> We'll want to re-use this for NIR.
>>
>> Signed-off-by: Rob Clark <robclark at freedesktop.org>
>> Reviewed-by: Marek Olšák <marek.olsak at amd.com>
>> ---
>>   src/mesa/Makefile.sources                  |  2 +
>>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 64 +------------------
>>   src/mesa/state_tracker/st_glsl_types.cpp   | 98
>> ++++++++++++++++++++++++++++++
>>   src/mesa/state_tracker/st_glsl_types.h     | 44 ++++++++++++++
>>   4 files changed, 147 insertions(+), 61 deletions(-)
>>   create mode 100644 src/mesa/state_tracker/st_glsl_types.cpp
>>   create mode 100644 src/mesa/state_tracker/st_glsl_types.h
>>
>> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
>> index 2ffbb15..14022ad 100644
>> --- a/src/mesa/Makefile.sources
>> +++ b/src/mesa/Makefile.sources
>> @@ -491,6 +491,8 @@ STATETRACKER_FILES = \
>>         state_tracker/st_gl_api.h \
>>         state_tracker/st_glsl_to_tgsi.cpp \
>>         state_tracker/st_glsl_to_tgsi.h \
>> +       state_tracker/st_glsl_types.cpp \
>> +       state_tracker/st_glsl_types.h \
>>         state_tracker/st_manager.c \
>>         state_tracker/st_manager.h \
>>         state_tracker/st_mesa_to_tgsi.c \
>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> index 5f037da..dbac843 100644
>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
>> @@ -52,6 +52,7 @@
>>   #include "st_program.h"
>>   #include "st_mesa_to_tgsi.h"
>>   #include "st_format.h"
>> +#include "st_glsl_types.h"
>>
>>
>>   #define PROGRAM_ANY_CONST ((1 << PROGRAM_STATE_VAR) |    \
>> @@ -1163,72 +1164,13 @@ glsl_to_tgsi_visitor::st_src_reg_for_type(int
>> type, int val)
>>   static int
>>   attrib_type_size(const struct glsl_type *type, bool is_vs_input)
>>   {
>> -   unsigned int i;
>> -   int size;
>> -
>> -   switch (type->base_type) {
>> -   case GLSL_TYPE_UINT:
>> -   case GLSL_TYPE_INT:
>> -   case GLSL_TYPE_FLOAT:
>> -   case GLSL_TYPE_BOOL:
>> -      if (type->is_matrix()) {
>> -         return type->matrix_columns;
>> -      } else {
>> -         /* Regardless of size of vector, it gets a vec4. This is bad
>> -          * packing for things like floats, but otherwise arrays become a
>> -          * mess.  Hopefully a later pass over the code can pack scalars
>> -          * down if appropriate.
>> -          */
>> -         return 1;
>> -      }
>> -      break;
>> -   case GLSL_TYPE_DOUBLE:
>> -      if (type->is_matrix()) {
>> -         if (type->vector_elements <= 2 || is_vs_input)
>> -            return type->matrix_columns;
>> -         else
>> -            return type->matrix_columns * 2;
>> -      } else {
>> -         /* For doubles if we have a double or dvec2 they fit in one
>> -          * vec4, else they need 2 vec4s.
>> -          */
>> -         if (type->vector_elements <= 2 || is_vs_input)
>> -            return 1;
>> -         else
>> -            return 2;
>> -      }
>> -      break;
>> -   case GLSL_TYPE_ARRAY:
>> -      assert(type->length > 0);
>> -      return attrib_type_size(type->fields.array, is_vs_input) *
>> type->length;
>> -   case GLSL_TYPE_STRUCT:
>> -      size = 0;
>> -      for (i = 0; i < type->length; i++) {
>> -         size += attrib_type_size(type->fields.structure[i].type,
>> is_vs_input);
>> -      }
>> -      return size;
>> -   case GLSL_TYPE_SAMPLER:
>> -   case GLSL_TYPE_IMAGE:
>> -   case GLSL_TYPE_SUBROUTINE:
>> -      /* Samplers take up one slot in UNIFORMS[], but they're baked in
>> -       * at link time.
>> -       */
>> -      return 1;
>> -   case GLSL_TYPE_ATOMIC_UINT:
>> -   case GLSL_TYPE_INTERFACE:
>> -   case GLSL_TYPE_VOID:
>> -   case GLSL_TYPE_ERROR:
>> -   case GLSL_TYPE_FUNCTION:
>> -      assert(!"Invalid type in type_size");
>> -      break;
>> -   }
>> -   return 0;
>> +   return st_glsl_attrib_type_size(type, is_vs_input);
>>   }
>>
>>   static int
>>   type_size(const struct glsl_type *type)
>>   {
>> -  return attrib_type_size(type, false);
>> +   return st_glsl_type_size(type);
>>   }
>>
>>   /**
>> diff --git a/src/mesa/state_tracker/st_glsl_types.cpp
>> b/src/mesa/state_tracker/st_glsl_types.cpp
>> new file mode 100644
>> index 0000000..b235c8c
>> --- /dev/null
>> +++ b/src/mesa/state_tracker/st_glsl_types.cpp
>> @@ -0,0 +1,98 @@
>> +/*
>> + * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
>> + * Copyright (C) 2008  VMware, Inc.   All Rights Reserved.
>> + * Copyright © 2010 Intel Corporation
>> + * Copyright © 2011 Bryan Cain
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without
>> limitation
>> + * the rights to use, copy, modify, merge, publish, distribute,
>> sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> next
>> + * paragraph) shall be included in all copies or substantial portions of
>> the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
>> SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> + * DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +#include "st_glsl_types.h"
>> +
>
>
> While you're here, maybe you can add a comment on this function and the one
> below indicating what units of size are returned.  Bytes, floats, etc.
>
> Thanks.

sure, something like:

/**
 * Returns type size in units of vec4 slots.
 */
int
st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input)
{
...
}

BR,
-R


> -Brian
>
>
>> +int
>> +st_glsl_attrib_type_size(const struct glsl_type *type, bool is_vs_input)
>> +{
>> +   unsigned int i;
>> +   int size;
>> +
>> +   switch (type->base_type) {
>> +   case GLSL_TYPE_UINT:
>> +   case GLSL_TYPE_INT:
>> +   case GLSL_TYPE_FLOAT:
>> +   case GLSL_TYPE_BOOL:
>> +      if (type->is_matrix()) {
>> +         return type->matrix_columns;
>> +      } else {
>> +         /* Regardless of size of vector, it gets a vec4. This is bad
>> +          * packing for things like floats, but otherwise arrays become a
>> +          * mess.  Hopefully a later pass over the code can pack scalars
>> +          * down if appropriate.
>> +          */
>> +         return 1;
>> +      }
>> +      break;
>> +   case GLSL_TYPE_DOUBLE:
>> +      if (type->is_matrix()) {
>> +         if (type->vector_elements <= 2 || is_vs_input)
>> +            return type->matrix_columns;
>> +         else
>> +            return type->matrix_columns * 2;
>> +      } else {
>> +         /* For doubles if we have a double or dvec2 they fit in one
>> +          * vec4, else they need 2 vec4s.
>> +          */
>> +         if (type->vector_elements <= 2 || is_vs_input)
>> +            return 1;
>> +         else
>> +            return 2;
>> +      }
>> +      break;
>> +   case GLSL_TYPE_ARRAY:
>> +      assert(type->length > 0);
>> +      return st_glsl_attrib_type_size(type->fields.array, is_vs_input) *
>> type->length;
>> +   case GLSL_TYPE_STRUCT:
>> +      size = 0;
>> +      for (i = 0; i < type->length; i++) {
>> +         size += st_glsl_attrib_type_size(type->fields.structure[i].type,
>> is_vs_input);
>> +      }
>> +      return size;
>> +   case GLSL_TYPE_SAMPLER:
>> +   case GLSL_TYPE_IMAGE:
>> +   case GLSL_TYPE_SUBROUTINE:
>> +      /* Samplers take up one slot in UNIFORMS[], but they're baked in
>> +       * at link time.
>> +       */
>> +      return 1;
>> +   case GLSL_TYPE_ATOMIC_UINT:
>> +   case GLSL_TYPE_INTERFACE:
>> +   case GLSL_TYPE_VOID:
>> +   case GLSL_TYPE_ERROR:
>> +   case GLSL_TYPE_FUNCTION:
>> +      assert(!"Invalid type in type_size");
>> +      break;
>> +   }
>> +   return 0;
>> +}
>> +
>> +int
>> +st_glsl_type_size(const struct glsl_type *type)
>> +{
>> +   return st_glsl_attrib_type_size(type, false);
>> +}
>> diff --git a/src/mesa/state_tracker/st_glsl_types.h
>> b/src/mesa/state_tracker/st_glsl_types.h
>> new file mode 100644
>> index 0000000..3a39cee
>> --- /dev/null
>> +++ b/src/mesa/state_tracker/st_glsl_types.h
>> @@ -0,0 +1,44 @@
>> +/*
>> + * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved.
>> + * Copyright (C) 2008  VMware, Inc.   All Rights Reserved.
>> + * Copyright © 2010 Intel Corporation
>> + * Copyright © 2011 Bryan Cain
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining
>> a
>> + * copy of this software and associated documentation files (the
>> "Software"),
>> + * to deal in the Software without restriction, including without
>> limitation
>> + * the rights to use, copy, modify, merge, publish, distribute,
>> sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the
>> next
>> + * paragraph) shall be included in all copies or substantial portions of
>> the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
>> EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
>> MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
>> SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
>> ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> + * DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +#ifndef __ST_GLSL_TYPES_H__
>> +#define __ST_GLSL_TYPES_H__
>> +
>> +#include "compiler/glsl_types.h"
>> +
>> +#ifdef __cplusplus
>> +extern "C" {
>> +#endif
>> +
>> +int st_glsl_attrib_type_size(const struct glsl_type *type, bool
>> is_vs_input);
>> +int st_glsl_type_size(const struct glsl_type *type);
>> +
>> +
>> +#ifdef __cplusplus
>> +}
>> +#endif
>> +
>> +#endif /* __ST_GLSL_TYPES_H__ */
>>
>


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