[Mesa-dev] [PATCH 1/6] gallium: use enums in p_defines.h
Rob Clark
robdclark at gmail.com
Sat Apr 16 19:40:19 UTC 2016
On Sat, Apr 16, 2016 at 8:50 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> and remove number assignments which are consecutive
> ---
> src/gallium/include/pipe/p_defines.h | 378 +++++++++++++++++++----------------
> 1 file changed, 205 insertions(+), 173 deletions(-)
>
> diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
> index 1aef21d..6bb180d 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -51,49 +51,56 @@ enum pipe_error
> /* TODO */
> };
>
> +enum {
so, I would kinda like to use named enums, and then update the state
structs to use 'em (since it would make gcc and gdb grok them
better).. ofc it is a big change and doesn't have to be done in all
one go, but why not give the enum's names in this first step?
BR,
-R
> + PIPE_BLENDFACTOR_ONE = 1,
> + PIPE_BLENDFACTOR_SRC_COLOR,
> + PIPE_BLENDFACTOR_SRC_ALPHA,
> + PIPE_BLENDFACTOR_DST_ALPHA,
> + PIPE_BLENDFACTOR_DST_COLOR,
> + PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
> + PIPE_BLENDFACTOR_CONST_COLOR,
> + PIPE_BLENDFACTOR_CONST_ALPHA,
> + PIPE_BLENDFACTOR_SRC1_COLOR,
> + PIPE_BLENDFACTOR_SRC1_ALPHA,
> +
> + PIPE_BLENDFACTOR_ZERO = 0x11,
> + PIPE_BLENDFACTOR_INV_SRC_COLOR,
> + PIPE_BLENDFACTOR_INV_SRC_ALPHA,
> + PIPE_BLENDFACTOR_INV_DST_ALPHA,
> + PIPE_BLENDFACTOR_INV_DST_COLOR,
> +
> + PIPE_BLENDFACTOR_INV_CONST_COLOR = 0x17,
> + PIPE_BLENDFACTOR_INV_CONST_ALPHA,
> + PIPE_BLENDFACTOR_INV_SRC1_COLOR,
> + PIPE_BLENDFACTOR_INV_SRC1_ALPHA,
> +};
> +
> +enum {
> + PIPE_BLEND_ADD,
> + PIPE_BLEND_SUBTRACT,
> + PIPE_BLEND_REVERSE_SUBTRACT,
> + PIPE_BLEND_MIN,
> + PIPE_BLEND_MAX,
> +};
>
> -#define PIPE_BLENDFACTOR_ONE 0x1
> -#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
> -#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
> -#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
> -#define PIPE_BLENDFACTOR_DST_COLOR 0x5
> -#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
> -#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
> -#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
> -#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
> -#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
> -#define PIPE_BLENDFACTOR_ZERO 0x11
> -#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
> -#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
> -#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
> -#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
> -#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
> -#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
> -#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
> -#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
> -
> -#define PIPE_BLEND_ADD 0
> -#define PIPE_BLEND_SUBTRACT 1
> -#define PIPE_BLEND_REVERSE_SUBTRACT 2
> -#define PIPE_BLEND_MIN 3
> -#define PIPE_BLEND_MAX 4
> -
> -#define PIPE_LOGICOP_CLEAR 0
> -#define PIPE_LOGICOP_NOR 1
> -#define PIPE_LOGICOP_AND_INVERTED 2
> -#define PIPE_LOGICOP_COPY_INVERTED 3
> -#define PIPE_LOGICOP_AND_REVERSE 4
> -#define PIPE_LOGICOP_INVERT 5
> -#define PIPE_LOGICOP_XOR 6
> -#define PIPE_LOGICOP_NAND 7
> -#define PIPE_LOGICOP_AND 8
> -#define PIPE_LOGICOP_EQUIV 9
> -#define PIPE_LOGICOP_NOOP 10
> -#define PIPE_LOGICOP_OR_INVERTED 11
> -#define PIPE_LOGICOP_COPY 12
> -#define PIPE_LOGICOP_OR_REVERSE 13
> -#define PIPE_LOGICOP_OR 14
> -#define PIPE_LOGICOP_SET 15
> +enum {
> + PIPE_LOGICOP_CLEAR,
> + PIPE_LOGICOP_NOR,
> + PIPE_LOGICOP_AND_INVERTED,
> + PIPE_LOGICOP_COPY_INVERTED,
> + PIPE_LOGICOP_AND_REVERSE,
> + PIPE_LOGICOP_INVERT,
> + PIPE_LOGICOP_XOR,
> + PIPE_LOGICOP_NAND,
> + PIPE_LOGICOP_AND,
> + PIPE_LOGICOP_EQUIV,
> + PIPE_LOGICOP_NOOP,
> + PIPE_LOGICOP_OR_INVERTED,
> + PIPE_LOGICOP_COPY,
> + PIPE_LOGICOP_OR_REVERSE,
> + PIPE_LOGICOP_OR,
> + PIPE_LOGICOP_SET,
> +};
>
> #define PIPE_MASK_R 0x1
> #define PIPE_MASK_G 0x2
> @@ -110,19 +117,23 @@ enum pipe_error
> * Inequality functions. Used for depth test, stencil compare, alpha
> * test, shadow compare, etc.
> */
> -#define PIPE_FUNC_NEVER 0
> -#define PIPE_FUNC_LESS 1
> -#define PIPE_FUNC_EQUAL 2
> -#define PIPE_FUNC_LEQUAL 3
> -#define PIPE_FUNC_GREATER 4
> -#define PIPE_FUNC_NOTEQUAL 5
> -#define PIPE_FUNC_GEQUAL 6
> -#define PIPE_FUNC_ALWAYS 7
> +enum {
> + PIPE_FUNC_NEVER,
> + PIPE_FUNC_LESS,
> + PIPE_FUNC_EQUAL,
> + PIPE_FUNC_LEQUAL,
> + PIPE_FUNC_GREATER,
> + PIPE_FUNC_NOTEQUAL,
> + PIPE_FUNC_GEQUAL,
> + PIPE_FUNC_ALWAYS,
> +};
>
> /** Polygon fill mode */
> -#define PIPE_POLYGON_MODE_FILL 0
> -#define PIPE_POLYGON_MODE_LINE 1
> -#define PIPE_POLYGON_MODE_POINT 2
> +enum {
> + PIPE_POLYGON_MODE_FILL,
> + PIPE_POLYGON_MODE_LINE,
> + PIPE_POLYGON_MODE_POINT,
> +};
>
> /** Polygon face specification, eg for culling */
> #define PIPE_FACE_NONE 0
> @@ -131,60 +142,72 @@ enum pipe_error
> #define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
>
> /** Stencil ops */
> -#define PIPE_STENCIL_OP_KEEP 0
> -#define PIPE_STENCIL_OP_ZERO 1
> -#define PIPE_STENCIL_OP_REPLACE 2
> -#define PIPE_STENCIL_OP_INCR 3
> -#define PIPE_STENCIL_OP_DECR 4
> -#define PIPE_STENCIL_OP_INCR_WRAP 5
> -#define PIPE_STENCIL_OP_DECR_WRAP 6
> -#define PIPE_STENCIL_OP_INVERT 7
> +enum {
> + PIPE_STENCIL_OP_KEEP,
> + PIPE_STENCIL_OP_ZERO,
> + PIPE_STENCIL_OP_REPLACE,
> + PIPE_STENCIL_OP_INCR,
> + PIPE_STENCIL_OP_DECR,
> + PIPE_STENCIL_OP_INCR_WRAP,
> + PIPE_STENCIL_OP_DECR_WRAP,
> + PIPE_STENCIL_OP_INVERT,
> +};
>
> /** Texture types.
> * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D
> */
> enum pipe_texture_target
> {
> - PIPE_BUFFER = 0,
> - PIPE_TEXTURE_1D = 1,
> - PIPE_TEXTURE_2D = 2,
> - PIPE_TEXTURE_3D = 3,
> - PIPE_TEXTURE_CUBE = 4,
> - PIPE_TEXTURE_RECT = 5,
> - PIPE_TEXTURE_1D_ARRAY = 6,
> - PIPE_TEXTURE_2D_ARRAY = 7,
> - PIPE_TEXTURE_CUBE_ARRAY = 8,
> - PIPE_MAX_TEXTURE_TYPES
> -};
> -
> -#define PIPE_TEX_FACE_POS_X 0
> -#define PIPE_TEX_FACE_NEG_X 1
> -#define PIPE_TEX_FACE_POS_Y 2
> -#define PIPE_TEX_FACE_NEG_Y 3
> -#define PIPE_TEX_FACE_POS_Z 4
> -#define PIPE_TEX_FACE_NEG_Z 5
> -#define PIPE_TEX_FACE_MAX 6
> -
> -#define PIPE_TEX_WRAP_REPEAT 0
> -#define PIPE_TEX_WRAP_CLAMP 1
> -#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
> -#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
> -#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
> -#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
> -#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
> -#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
> + PIPE_BUFFER,
> + PIPE_TEXTURE_1D,
> + PIPE_TEXTURE_2D,
> + PIPE_TEXTURE_3D,
> + PIPE_TEXTURE_CUBE,
> + PIPE_TEXTURE_RECT,
> + PIPE_TEXTURE_1D_ARRAY,
> + PIPE_TEXTURE_2D_ARRAY,
> + PIPE_TEXTURE_CUBE_ARRAY,
> + PIPE_MAX_TEXTURE_TYPES,
> +};
> +
> +enum {
> + PIPE_TEX_FACE_POS_X,
> + PIPE_TEX_FACE_NEG_X,
> + PIPE_TEX_FACE_POS_Y,
> + PIPE_TEX_FACE_NEG_Y,
> + PIPE_TEX_FACE_POS_Z,
> + PIPE_TEX_FACE_NEG_Z,
> + PIPE_TEX_FACE_MAX,
> +};
> +
> +enum {
> + PIPE_TEX_WRAP_REPEAT,
> + PIPE_TEX_WRAP_CLAMP,
> + PIPE_TEX_WRAP_CLAMP_TO_EDGE,
> + PIPE_TEX_WRAP_CLAMP_TO_BORDER,
> + PIPE_TEX_WRAP_MIRROR_REPEAT,
> + PIPE_TEX_WRAP_MIRROR_CLAMP,
> + PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
> + PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER,
> +};
>
> /** Between mipmaps, ie mipfilter */
> -#define PIPE_TEX_MIPFILTER_NEAREST 0
> -#define PIPE_TEX_MIPFILTER_LINEAR 1
> -#define PIPE_TEX_MIPFILTER_NONE 2
> +enum {
> + PIPE_TEX_MIPFILTER_NEAREST,
> + PIPE_TEX_MIPFILTER_LINEAR,
> + PIPE_TEX_MIPFILTER_NONE,
> +};
>
> /** Within a mipmap, ie min/mag filter */
> -#define PIPE_TEX_FILTER_NEAREST 0
> -#define PIPE_TEX_FILTER_LINEAR 1
> +enum {
> + PIPE_TEX_FILTER_NEAREST,
> + PIPE_TEX_FILTER_LINEAR,
> +};
>
> -#define PIPE_TEX_COMPARE_NONE 0
> -#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
> +enum {
> + PIPE_TEX_COMPARE_NONE,
> + PIPE_TEX_COMPARE_R_TO_TEXTURE,
> +};
>
> /**
> * Clear buffer bits
> @@ -430,98 +453,107 @@ enum pipe_flush_flags
> * Hint about the expected lifecycle of a resource.
> * Sorted according to GPU vs CPU access.
> */
> -#define PIPE_USAGE_DEFAULT 0 /* fast GPU access */
> -#define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */
> -#define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */
> -#define PIPE_USAGE_STREAM 3 /* uploaded data is used once */
> -#define PIPE_USAGE_STAGING 4 /* fast CPU access */
> -
> +enum {
> + PIPE_USAGE_DEFAULT, /* fast GPU access */
> + PIPE_USAGE_IMMUTABLE, /* fast GPU access, immutable */
> + PIPE_USAGE_DYNAMIC, /* uploaded data is used multiple times */
> + PIPE_USAGE_STREAM, /* uploaded data is used once */
> + PIPE_USAGE_STAGING, /* fast CPU access */
> +};
>
> /**
> * Shaders
> */
> -#define PIPE_SHADER_VERTEX 0
> -#define PIPE_SHADER_FRAGMENT 1
> -#define PIPE_SHADER_GEOMETRY 2
> -#define PIPE_SHADER_TESS_CTRL 3
> -#define PIPE_SHADER_TESS_EVAL 4
> -#define PIPE_SHADER_COMPUTE 5
> -#define PIPE_SHADER_TYPES 6
> -
> +enum {
> + PIPE_SHADER_VERTEX,
> + PIPE_SHADER_FRAGMENT,
> + PIPE_SHADER_GEOMETRY,
> + PIPE_SHADER_TESS_CTRL,
> + PIPE_SHADER_TESS_EVAL,
> + PIPE_SHADER_COMPUTE,
> + PIPE_SHADER_TYPES,
> +};
>
> /**
> * Primitive types:
> */
> -#define PIPE_PRIM_POINTS 0
> -#define PIPE_PRIM_LINES 1
> -#define PIPE_PRIM_LINE_LOOP 2
> -#define PIPE_PRIM_LINE_STRIP 3
> -#define PIPE_PRIM_TRIANGLES 4
> -#define PIPE_PRIM_TRIANGLE_STRIP 5
> -#define PIPE_PRIM_TRIANGLE_FAN 6
> -#define PIPE_PRIM_QUADS 7
> -#define PIPE_PRIM_QUAD_STRIP 8
> -#define PIPE_PRIM_POLYGON 9
> -#define PIPE_PRIM_LINES_ADJACENCY 10
> -#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
> -#define PIPE_PRIM_TRIANGLES_ADJACENCY 12
> -#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
> -#define PIPE_PRIM_PATCHES 14
> -#define PIPE_PRIM_MAX 15
> -
> +enum {
> + PIPE_PRIM_POINTS,
> + PIPE_PRIM_LINES,
> + PIPE_PRIM_LINE_LOOP,
> + PIPE_PRIM_LINE_STRIP,
> + PIPE_PRIM_TRIANGLES,
> + PIPE_PRIM_TRIANGLE_STRIP,
> + PIPE_PRIM_TRIANGLE_FAN,
> + PIPE_PRIM_QUADS,
> + PIPE_PRIM_QUAD_STRIP,
> + PIPE_PRIM_POLYGON,
> + PIPE_PRIM_LINES_ADJACENCY,
> + PIPE_PRIM_LINE_STRIP_ADJACENCY,
> + PIPE_PRIM_TRIANGLES_ADJACENCY,
> + PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
> + PIPE_PRIM_PATCHES,
> + PIPE_PRIM_MAX,
> +};
>
> /**
> * Tessellator spacing types
> */
> -#define PIPE_TESS_SPACING_FRACTIONAL_ODD 0
> -#define PIPE_TESS_SPACING_FRACTIONAL_EVEN 1
> -#define PIPE_TESS_SPACING_EQUAL 2
> +enum {
> + PIPE_TESS_SPACING_FRACTIONAL_ODD,
> + PIPE_TESS_SPACING_FRACTIONAL_EVEN,
> + PIPE_TESS_SPACING_EQUAL,
> +};
>
> /**
> * Query object types
> */
> -#define PIPE_QUERY_OCCLUSION_COUNTER 0
> -#define PIPE_QUERY_OCCLUSION_PREDICATE 1
> -#define PIPE_QUERY_TIMESTAMP 2
> -#define PIPE_QUERY_TIMESTAMP_DISJOINT 3
> -#define PIPE_QUERY_TIME_ELAPSED 4
> -#define PIPE_QUERY_PRIMITIVES_GENERATED 5
> -#define PIPE_QUERY_PRIMITIVES_EMITTED 6
> -#define PIPE_QUERY_SO_STATISTICS 7
> -#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
> -#define PIPE_QUERY_GPU_FINISHED 9
> -#define PIPE_QUERY_PIPELINE_STATISTICS 10
> -#define PIPE_QUERY_TYPES 11
> -/* start of driver queries, see pipe_screen::get_driver_query_info */
> -#define PIPE_QUERY_DRIVER_SPECIFIC 256
> -
> +enum {
> + PIPE_QUERY_OCCLUSION_COUNTER,
> + PIPE_QUERY_OCCLUSION_PREDICATE,
> + PIPE_QUERY_TIMESTAMP,
> + PIPE_QUERY_TIMESTAMP_DISJOINT,
> + PIPE_QUERY_TIME_ELAPSED,
> + PIPE_QUERY_PRIMITIVES_GENERATED,
> + PIPE_QUERY_PRIMITIVES_EMITTED,
> + PIPE_QUERY_SO_STATISTICS,
> + PIPE_QUERY_SO_OVERFLOW_PREDICATE,
> + PIPE_QUERY_GPU_FINISHED,
> + PIPE_QUERY_PIPELINE_STATISTICS,
> + PIPE_QUERY_TYPES,
> + /* start of driver queries, see pipe_screen::get_driver_query_info */
> + PIPE_QUERY_DRIVER_SPECIFIC = 256,
> +};
>
> /**
> * Conditional rendering modes
> */
> -#define PIPE_RENDER_COND_WAIT 0
> -#define PIPE_RENDER_COND_NO_WAIT 1
> -#define PIPE_RENDER_COND_BY_REGION_WAIT 2
> -#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
> -
> +enum {
> + PIPE_RENDER_COND_WAIT,
> + PIPE_RENDER_COND_NO_WAIT,
> + PIPE_RENDER_COND_BY_REGION_WAIT,
> + PIPE_RENDER_COND_BY_REGION_NO_WAIT,
> +};
>
> /**
> * Point sprite coord modes
> */
> -#define PIPE_SPRITE_COORD_UPPER_LEFT 0
> -#define PIPE_SPRITE_COORD_LOWER_LEFT 1
> -
> +enum {
> + PIPE_SPRITE_COORD_UPPER_LEFT,
> + PIPE_SPRITE_COORD_LOWER_LEFT,
> +};
>
> /**
> * Texture swizzles
> */
> -#define PIPE_SWIZZLE_RED 0
> -#define PIPE_SWIZZLE_GREEN 1
> -#define PIPE_SWIZZLE_BLUE 2
> -#define PIPE_SWIZZLE_ALPHA 3
> -#define PIPE_SWIZZLE_ZERO 4
> -#define PIPE_SWIZZLE_ONE 5
> -
> +enum {
> + PIPE_SWIZZLE_RED,
> + PIPE_SWIZZLE_GREEN,
> + PIPE_SWIZZLE_BLUE,
> + PIPE_SWIZZLE_ALPHA,
> + PIPE_SWIZZLE_ZERO,
> + PIPE_SWIZZLE_ONE,
> +};
>
> #define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
>
> @@ -531,10 +563,10 @@ enum pipe_flush_flags
> */
> enum pipe_reset_status
> {
> - PIPE_NO_RESET = 0,
> - PIPE_GUILTY_CONTEXT_RESET = 1,
> - PIPE_INNOCENT_CONTEXT_RESET = 2,
> - PIPE_UNKNOWN_CONTEXT_RESET = 3
> + PIPE_NO_RESET,
> + PIPE_GUILTY_CONTEXT_RESET,
> + PIPE_INNOCENT_CONTEXT_RESET,
> + PIPE_UNKNOWN_CONTEXT_RESET,
> };
>
>
> @@ -903,13 +935,13 @@ union pipe_color_union
>
> enum pipe_driver_query_type
> {
> - PIPE_DRIVER_QUERY_TYPE_UINT64 = 0,
> - PIPE_DRIVER_QUERY_TYPE_UINT = 1,
> - PIPE_DRIVER_QUERY_TYPE_FLOAT = 2,
> - PIPE_DRIVER_QUERY_TYPE_PERCENTAGE = 3,
> - PIPE_DRIVER_QUERY_TYPE_BYTES = 4,
> - PIPE_DRIVER_QUERY_TYPE_MICROSECONDS = 5,
> - PIPE_DRIVER_QUERY_TYPE_HZ = 6,
> + PIPE_DRIVER_QUERY_TYPE_UINT64,
> + PIPE_DRIVER_QUERY_TYPE_UINT,
> + PIPE_DRIVER_QUERY_TYPE_FLOAT,
> + PIPE_DRIVER_QUERY_TYPE_PERCENTAGE,
> + PIPE_DRIVER_QUERY_TYPE_BYTES,
> + PIPE_DRIVER_QUERY_TYPE_MICROSECONDS,
> + PIPE_DRIVER_QUERY_TYPE_HZ,
> };
>
> /* Whether an average value per frame or a cumulative value should be
> @@ -917,8 +949,8 @@ enum pipe_driver_query_type
> */
> enum pipe_driver_query_result_type
> {
> - PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE = 0,
> - PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE = 1,
> + PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE,
> + PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE,
> };
>
> /**
> --
> 2.5.0
>
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