[Mesa-dev] [PATCH 4/6] gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
maraeo at gmail.com
Sun Apr 17 19:21:34 UTC 2016
On Sun, Apr 17, 2016 at 8:23 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
> On 17/04/16 13:57, Marek Olšák wrote:
>>
>> On Sun, Apr 17, 2016 at 11:12 AM, Jose Fonseca <jfonseca at vmware.com>
>> wrote:
>>>
>>> On 16/04/16 23:27, Roland Scheidegger wrote:
>>>>
>>>>
>>>> Am 16.04.2016 um 14:50 schrieb Marek Olšák:
>>>>>
>>>>>
>>>>> From: Marek Olšák <marek.olsak at amd.com>
>>>>>
>>>>> we should use MESA_SHADER_* everywhere, but we're not ready for that
>>>>> yet
>>>>> ---
>>>>
>>>>
>>>>
>>>> I think the idea initially was that tgsi is essentially self-contained:
>>>> you can parse the token stream without any "external" dependencies.
>>>> Feels a bit unnecessary though.
>>>>
>>>> I would object to using MESA_SHADER_ though. Those are clearly defined
>>>> outside gallium. If you'd wanted to reorder the pipe ones to match the
>>>> ordering, that would be something different, though pretty sure it would
>>>> require some code changes and break even more out-of-tree code ;-).
>>>
>>>
>>>
>>> Agree. For sake of non-Mesa state trackers, gallium interface should not
>>> depend on Mesa/OpenGL etc.
>>
>>
>> The MESA_SHADER_* enums are used by OpenGL, Vulkan, and NIR, which is
>> an even more independent IR than TGSI and is going to be supported by
>> Gallium.
>
>
> MESA_SHADER are defined in src/compiler/shader_enums.h , which is full of
> symbols without any sort of standard prefix.
>
> Furthermore src/compiler/shader_enums.c depends on src/mesa/* i.
>
> I'm OK with src/compiler/* becoming a API-agnostic module, and have gallium
> interfaces depend on it at some point, but first the house needs to be
> cleaned up, at least to the same standards of gallium headers, which are not
> even particularly high by any standard.
>
>
> I'm also a bit frustrated we keep going around on circles on these sort of
> matters. Gallium is already OS/API agnostic. It was made so it didn't
> depend on anything. So I'm not sure why we need to make it depend on stuff
> it clearly had no goal of being OS/API agnostic when it was designed.
>
> Honestly, using a single set of FOO_SHADER_* enums everywhere is far less
> important that keeping gallium dependencies in check IMO.
OK. Anyway, since you haven't commented on the patch, I can assume
it's totally okay with you, right?
Marek
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