[Mesa-dev] [PATCH 01/18] anv: Add a short style guide
Jason Ekstrand
jason at jlekstrand.net
Tue Apr 19 00:10:28 UTC 2016
---
src/intel/vulkan/STYLE | 67 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 67 insertions(+)
create mode 100644 src/intel/vulkan/STYLE
diff --git a/src/intel/vulkan/STYLE b/src/intel/vulkan/STYLE
new file mode 100644
index 0000000..4eb8f79
--- /dev/null
+++ b/src/intel/vulkan/STYLE
@@ -0,0 +1,67 @@
+The Intel Vulkan driver typically follows the mesa coding style with a few
+exceptions. First is that structs declared in anv_private.h should be
+written as follows:
+
+struct anv_foo {
+ int short_type;
+ struct anv_long_type long_type;
+ void * ptr;
+};
+
+Where the * for pointers goes one space after the type and the names are
+vertically aligned. The names should be tabbed over the minimum amount
+(still a multiple of 3 spaces) such that they can all be aligned.
+
+When the anv_batch_emit function is used, it should look as follows:
+
+anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
+ .VertexAccessType = SEQUENTIAL,
+ .PrimitiveTopologyType = pipeline->topology,
+ .VertexCountPerInstance = vertexCount,
+ .StartVertexLocation = firstVertex,
+ .InstanceCount = instanceCount,
+ .StartInstanceLocation = firstInstance,
+ .BaseVertexLocation = 0);
+
+The batch and struct name parameters should go on the same line with the
+anv_batch_emit call and each named parameter on its own line. The
+alignment rules are the same as for structs where all of the "=" are
+vertically aligned at the minimum tabstop required to do so.
+
+Eventually, we would like to move to a block-based packing mechanism. In
+this case, the above packing macro would look like this:
+
+anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.VertexAccessType = SEQUENTIAL;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ prim.VertexCountPerInstance = vertexCount;
+ prim.StartVertexLocation = firstVertex;
+ prim.InstanceCount = instanceCount;
+ prim.StartInstanceLocation = firstInstance;
+ prim.BaseVertexLocation = 0;
+}
+
+With this new block mechansim, you may end up mixing code and declarations.
+In this case, it's up to the discression of the programmer exactly how to
+tab things but trying to keep with the above rules is recommended.
+
+In meta code, we use a fair number of compound initializers for more easily
+calling Vulkan functions that require struct arguments. These should be
+declared as follows:
+
+anv_CreateFramebuffer(anv_device_to_handle(device),
+ &(VkFramebufferCreateInfo) {
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .attachmentCount = 1,
+ .pAttachments = (VkImageView[]) {
+ anv_image_view_to_handle(dest_iview),
+ },
+ .width = dest_iview->extent.width,
+ .height = dest_iview->extent.height,
+ .layers = 1
+ }, &cmd_buffer->pool->alloc, &fb);
+
+The initial arguments go on the same line as the call and the primary
+struct being passed in is declared on its own line tabbed over 1 tab with
+it's contents on the following lines tabbed over an additional tab.
+Substructures get tabbed over by additional tabs as needed.
--
2.5.0.400.gff86faf
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