[Mesa-dev] [PATCH 5/7] i965: Only enable oMask output when there's a multisample FBO.
Kenneth Graunke
kenneth at whitecape.org
Tue Apr 19 06:49:00 UTC 2016
The ARB_sample_shading specification says that setting gl_SampleMask
bits to 0 means that the corresponding sample "should be considered
uncovered for the purposes of multisample fragment operations
(Section 4.1.3)."
The OpenGL 4.4 specification, section 17.3.3 ("Multisample Fragment
Operations") specifies:
"No changes to the fragment alpha or coverage values are made at this
step if MULTISAMPLE is disabled, or if the value of SAMPLE_BUFFERS
is not one."
oMask output alters coverage masks and can kill pixels. We need to
disable it in the above case, which conveniently corresponds to
key->multisample_fbo being false.
Khronos bug #12188 also spells this out clearly:
https://cvs.khronos.org/bugzilla/show_bug.cgi?id=12188
Fixes two Piglit tests:
tests/spec/arb_sample_shading/builtin-gl-sample-mask-simple 0
tests/spec/arb_sample_shading/builtin-gl-sample-mask 0
Fixes 21 ES3 conformance tests:
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_0
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_1
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_2
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_3
ES31-CTS.sample_variables.mask.rgba8.samples_0.mask_7
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_3
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_4
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_5
ES31-CTS.sample_variables.mask.rgba8i.samples_0.mask_7
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_2
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_3
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_4
ES31-CTS.sample_variables.mask.rgba8ui.samples_0.mask_6
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_zero
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_0
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_2
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_5
ES31-CTS.sample_variables.mask.rgba32f.samples_0.mask_7
Fixes 9 dEQP-GLES31.functional.shaders.sample_variables tests:
sample_mask.discard_half_per_pixel.default_framebuffer
sample_mask.discard_half_per_pixel.singlesample_rbo
sample_mask.discard_half_per_pixel.singlesample_texture
sample_mask.discard_half_per_sample.default_framebuffer
sample_mask.discard_half_per_sample.singlesample_rbo
sample_mask.discard_half_per_sample.singlesample_texture
sample_mask.discard_half_per_two_samples.default_framebuffer
sample_mask.discard_half_per_two_samples.singlesample_rbo
sample_mask.discard_half_per_two_samples.singlesample_texture
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 94df342..8ae3545 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5718,7 +5718,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
* so the shader definitely kills pixels.
*/
prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func;
- prog_data->uses_omask =
+ prog_data->uses_omask = key->multisample_fbo &&
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
prog_data->computed_depth_mode = computed_depth_mode(shader);
prog_data->computed_stencil =
--
2.8.0
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