[Mesa-dev] [PATCH 2/3] nir/lower-tex: add srgb->linear lowering
Rob Clark
robdclark at gmail.com
Tue Apr 19 13:58:25 UTC 2016
From: Rob Clark <robclark at freedesktop.org>
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/compiler/nir/nir.h | 7 ++++++
src/compiler/nir/nir_lower_tex.c | 46 ++++++++++++++++++++++++++++++++++++++++
2 files changed, 53 insertions(+)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index bbbc208..2c0f705 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2301,6 +2301,13 @@ typedef struct nir_lower_tex_options {
* while 4 and 5 represent 0 and 1 respectively.
*/
uint8_t swizzles[32][4];
+
+ /**
+ * Bitmap of textures that need srgb to linear conversion. If
+ * (srgb_to_linear & (1 << texture_index)) then the rgb (xyz)
+ * components of the texture are lowered to linear.
+ */
+ unsigned lower_srgb;
} nir_lower_tex_options;
bool nir_lower_tex(nir_shader *shader,
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index 7740e58..6bae3b7 100644
--- a/src/compiler/nir/nir_lower_tex.c
+++ b/src/compiler/nir/nir_lower_tex.c
@@ -275,6 +275,45 @@ swizzle_result(nir_builder *b, nir_tex_instr *tex, const uint8_t swizzle[4])
swizzled->parent_instr);
}
+static void
+linearize_srgb_result(nir_builder *b, nir_tex_instr *tex)
+{
+ assert(tex->dest.is_ssa);
+ assert(nir_tex_instr_dest_size(tex) == 4);
+ assert(nir_alu_type_get_base_type(tex->dest_type) == nir_type_float);
+
+ b->cursor = nir_after_instr(&tex->instr);
+
+ nir_ssa_def *components[4];
+
+ /* first three channels are rgb: */
+ for (unsigned i = 0; i < 3; i++) {
+ /* Formula is:
+ * (comp <= 0.04045) ?
+ * (comp / 12.92) :
+ * pow((comp + 0.055) / 1.055, 2.4)
+ */
+ nir_ssa_def *comp = nir_channel(b, &tex->dest.ssa, i);
+ nir_ssa_def *low = nir_fmul(b, comp, nir_imm_float(b, 1.0 / 12.92));
+ nir_ssa_def *high = nir_fpow(b,
+ nir_fmul(b,
+ nir_fadd(b,
+ comp,
+ nir_imm_float(b, 0.055)),
+ nir_imm_float(b, 1.0 / 1.055)),
+ nir_imm_float(b, 2.4));
+ nir_ssa_def *cond = nir_fge(b, nir_imm_float(b, 0.04045), comp);
+ components[i] = nir_bcsel(b, cond, low, high);
+ }
+
+ /* alpha is untouched: */
+ components[3] = nir_channel(b, &tex->dest.ssa, 3);
+
+ nir_ssa_def *linearized = nir_vec(b, components, 4);
+ nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(linearized),
+ linearized->parent_instr);
+}
+
static bool
nir_lower_tex_block(nir_block *block, void *void_state)
{
@@ -323,6 +362,13 @@ nir_lower_tex_block(nir_block *block, void *void_state)
swizzle_result(b, tex, options->swizzles[tex->texture_index]);
state->progress = true;
}
+
+ /* should be after swizzle so we know which channels are rgb: */
+ if (((1 << tex->texture_index) & options->lower_srgb) &&
+ !nir_tex_instr_is_query(tex) && !tex->is_shadow) {
+ linearize_srgb_result(b, tex);
+ state->progress = true;
+ }
}
return true;
--
2.5.5
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