[Mesa-dev] [PATCH 00/10] RadeonSI: cleanup RW shader slots

Marek Olšák maraeo at gmail.com
Wed Apr 20 15:47:03 UTC 2016


Hi,

This moves all private shader resources to the RW buffer bindings, including all driver constant buffers, and the poly stipple image (which is converted into a constant buffer).

RW buffer descriptors are made global, not per shader stage, so all shaders receive the same pointer.

Finally, all shader resource binding masks are shortened to 32 bits.

Please review.

Marek


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