[Mesa-dev] [v4 06/11] i965/blorp: Prepare blits for lossless compression

Topi Pohjolainen topi.pohjolainen at intel.com
Thu Apr 21 11:59:01 UTC 2016


Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
 src/mesa/drivers/dri/i965/brw_blorp.cpp      |  2 +-
 src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 26 +++++++++++++++++++++-----
 2 files changed, 22 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
index 5ffc5b4..d23d212 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
@@ -58,7 +58,7 @@ brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
     */
    if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
        mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
-      assert(layer % mt->num_samples == 0);
+      assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
    }
 
    intel_miptree_check_level_layer(mt, level, layer);
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 30206f2..f33f4e1 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -72,12 +72,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
     * the destination buffer because we use the standard render path to render
     * to destination color buffers, and the standard render path is
     * fast-color-aware.
-    * Lossless compression is only introduced for gen9 onwards whereas
-    * blorp is not supported even for gen8. Therefore it should be impossible
-    * to end up here with single sampled compressed surfaces.
     */
-   assert(!intel_miptree_is_lossless_compressed(brw, src_mt));
-   assert(!intel_miptree_is_lossless_compressed(brw, dst_mt));
    intel_miptree_resolve_color(brw, src_mt, 0);
    intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
    intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
@@ -1894,6 +1889,14 @@ compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
                                  intel_msaa_layout true_layout)
 {
    if (num_samples <= 1) {
+      /* Layout is used to determine if ld2dms is needed for sampling. In
+       * single sampled case normal ld is enough avoiding also the need to
+       * fetch mcs. Therefore simply set the layout to none.
+       */
+      if (brw->gen >= 9 && true_layout == INTEL_MSAA_LAYOUT_CMS) {
+         return INTEL_MSAA_LAYOUT_NONE;
+      }
+
       /* When configuring the GPU for non-MSAA, we can still accommodate IMS
        * format buffers, by transforming coordinates appropriately.
        */
@@ -2072,6 +2075,19 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
    wm_prog_key.src_layout = src_mt->msaa_layout;
    wm_prog_key.dst_layout = dst_mt->msaa_layout;
 
+   /* On gen9+ compressed single sampled buffers carry the same layout type as
+    * multisampled. The difference is that they can be sampled using normal
+    * ld message and as render target behave just like non-compressed surface
+    * from compiler point of view. Therefore override the type in the program
+    * key.
+    */
+   if (brw->gen >= 9 && src.num_samples <= 1 &&
+       src_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
+      wm_prog_key.src_layout = INTEL_MSAA_LAYOUT_NONE;
+   if (brw->gen >= 9 && dst.num_samples <= 1 &&
+       dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
+      wm_prog_key.dst_layout = INTEL_MSAA_LAYOUT_NONE;
+
    wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled;
    wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled;
    /* Round floating point values to nearest integer to avoid "off by one texel"
-- 
2.5.5



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