[Mesa-dev] [v4 06/11] i965/blorp: Prepare blits for lossless compression
Topi Pohjolainen
topi.pohjolainen at intel.com
Thu Apr 21 11:59:01 UTC 2016
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/brw_blorp.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 26 +++++++++++++++++++++-----
2 files changed, 22 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
index 5ffc5b4..d23d212 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
@@ -58,7 +58,7 @@ brw_blorp_mip_info::set(struct intel_mipmap_tree *mt,
*/
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
- assert(layer % mt->num_samples == 0);
+ assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
}
intel_miptree_check_level_layer(mt, level, layer);
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 30206f2..f33f4e1 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -72,12 +72,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
* the destination buffer because we use the standard render path to render
* to destination color buffers, and the standard render path is
* fast-color-aware.
- * Lossless compression is only introduced for gen9 onwards whereas
- * blorp is not supported even for gen8. Therefore it should be impossible
- * to end up here with single sampled compressed surfaces.
*/
- assert(!intel_miptree_is_lossless_compressed(brw, src_mt));
- assert(!intel_miptree_is_lossless_compressed(brw, dst_mt));
intel_miptree_resolve_color(brw, src_mt, 0);
intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
@@ -1894,6 +1889,14 @@ compute_msaa_layout_for_pipeline(struct brw_context *brw, unsigned num_samples,
intel_msaa_layout true_layout)
{
if (num_samples <= 1) {
+ /* Layout is used to determine if ld2dms is needed for sampling. In
+ * single sampled case normal ld is enough avoiding also the need to
+ * fetch mcs. Therefore simply set the layout to none.
+ */
+ if (brw->gen >= 9 && true_layout == INTEL_MSAA_LAYOUT_CMS) {
+ return INTEL_MSAA_LAYOUT_NONE;
+ }
+
/* When configuring the GPU for non-MSAA, we can still accommodate IMS
* format buffers, by transforming coordinates appropriately.
*/
@@ -2072,6 +2075,19 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
wm_prog_key.src_layout = src_mt->msaa_layout;
wm_prog_key.dst_layout = dst_mt->msaa_layout;
+ /* On gen9+ compressed single sampled buffers carry the same layout type as
+ * multisampled. The difference is that they can be sampled using normal
+ * ld message and as render target behave just like non-compressed surface
+ * from compiler point of view. Therefore override the type in the program
+ * key.
+ */
+ if (brw->gen >= 9 && src.num_samples <= 1 &&
+ src_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
+ wm_prog_key.src_layout = INTEL_MSAA_LAYOUT_NONE;
+ if (brw->gen >= 9 && dst.num_samples <= 1 &&
+ dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS)
+ wm_prog_key.dst_layout = INTEL_MSAA_LAYOUT_NONE;
+
wm_prog_key.src_tiled_w = src.map_stencil_as_y_tiled;
wm_prog_key.dst_tiled_w = dst.map_stencil_as_y_tiled;
/* Round floating point values to nearest integer to avoid "off by one texel"
--
2.5.5
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