[Mesa-dev] [PATCH 00/10] RadeonSI: cleanup RW shader slots

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Thu Apr 21 14:01:18 UTC 2016


On Wed, Apr 20, 2016 at 5:47 PM, Marek Olšák <maraeo at gmail.com> wrote:
> Hi,
>
> This moves all private shader resources to the RW buffer bindings, including all driver constant buffers, and the poly stipple image (which is converted into a constant buffer).
>
> RW buffer descriptors are made global, not per shader stage, so all shaders receive the same pointer.
>
> Finally, all shader resource binding masks are shortened to 32 bits.
>
> Please review.

Except for patch 2, which I've commented on, the series is

Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

- Bas


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