[Mesa-dev] [PATCH] swr: fix clang warnings
Cherniak, Bruce
bruce.cherniak at intel.com
Thu Apr 21 16:38:48 UTC 2016
>
> On Apr 21, 2016, at 11:20 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>
> On Thu, Apr 21, 2016 at 12:17 PM, Tim Rowley <timothy.o.rowley at intel.com> wrote:
>> ---
>> src/gallium/drivers/swr/swr_query.cpp | 2 +-
>> src/gallium/drivers/swr/swr_shader.h | 8 ++++----
>> 2 files changed, 5 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/gallium/drivers/swr/swr_query.cpp b/src/gallium/drivers/swr/swr_query.cpp
>> index e4b8b68..92a1a0b 100644
>> --- a/src/gallium/drivers/swr/swr_query.cpp
>> +++ b/src/gallium/drivers/swr/swr_query.cpp
>> @@ -314,7 +314,7 @@ swr_check_render_cond(struct pipe_context *pipe)
>> b = pipe->get_query_result(
>> pipe, ctx->render_cond_query, wait, (union pipe_query_result *)&result);
>> if (b)
>> - return (!result == ctx->render_cond_cond);
>> + return (!(result == ctx->render_cond_cond));
>
> Perhaps simpler expressed as
>
> result != ctx->render_cond_cond
>
> ?
>
This cam from the llvmpipe code that I used as the original template and was fixed by Roland
on 25-MAY-15 in commit 6a111e54d7578abee6bce4a75ce1399ed369ab5f.
Correct fix should be:
return ((!result) == lp->render_cond_cond);
>> else
>> return TRUE;
>> }
>> diff --git a/src/gallium/drivers/swr/swr_shader.h b/src/gallium/drivers/swr/swr_shader.h
>> index 3f79570..11d50c3 100644
>> --- a/src/gallium/drivers/swr/swr_shader.h
>> +++ b/src/gallium/drivers/swr/swr_shader.h
>> @@ -23,10 +23,10 @@
>>
>> #pragma once
>>
>> -class swr_vertex_shader;
>> -class swr_fragment_shader;
>> -class swr_jit_fs_key;
>> -class swr_jit_vs_key;
>> +struct swr_vertex_shader;
>> +struct swr_fragment_shader;
>> +struct swr_jit_fs_key;
>> +struct swr_jit_vs_key;
>>
>> PFN_VERTEX_FUNC
>> swr_compile_vs(struct swr_context *ctx, swr_jit_vs_key &key);
>> --
>> 1.9.1
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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