[Mesa-dev] [PATCH 3/5] i965: Move TCS output indirect_offset.file check out a level.
Kenneth Graunke
kenneth at whitecape.org
Fri Apr 22 05:32:07 UTC 2016
I want to add another condition. Moving the indirect_offset.file
check out a level should make this a little easier.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp | 88 ++++++++++++++++--------------
1 file changed, 46 insertions(+), 42 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
index 8e2713a..8a4ae2e 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp
@@ -393,52 +393,56 @@ vec4_tcs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
src_reg indirect_offset = get_indirect_offset(instr);
unsigned imm_offset = instr->const_index[0];
- if (imm_offset == 0 && indirect_offset.file == BAD_FILE) {
- value.type = BRW_REGISTER_TYPE_F;
+ if (indirect_offset.file == BAD_FILE) {
+ if (imm_offset == 0) {
+ value.type = BRW_REGISTER_TYPE_F;
- mask &= (1 << tesslevel_inner_components(key->tes_primitive_mode)) - 1;
+ mask &=
+ (1 << tesslevel_inner_components(key->tes_primitive_mode)) - 1;
- /* This is a write to gl_TessLevelInner[], which lives in the
- * Patch URB header. The layout depends on the domain.
- */
- switch (key->tes_primitive_mode) {
- case GL_QUADS:
- /* gl_TessLevelInner[].xy lives at DWords 3-2 (reversed).
- * We use an XXYX swizzle to reverse put .xy in the .wz
- * channels, and use a .zw writemask.
+ /* This is a write to gl_TessLevelInner[], which lives in the
+ * Patch URB header. The layout depends on the domain.
*/
- swiz = BRW_SWIZZLE4(0, 0, 1, 0);
- mask = writemask_for_backwards_vector(mask);
- break;
- case GL_TRIANGLES:
- /* gl_TessLevelInner[].x lives at DWord 4, so we set the
- * writemask to X and bump the URB offset by 1.
+ switch (key->tes_primitive_mode) {
+ case GL_QUADS:
+ /* gl_TessLevelInner[].xy lives at DWords 3-2 (reversed).
+ * We use an XXYX swizzle to reverse put .xy in the .wz
+ * channels, and use a .zw writemask.
+ */
+ swiz = BRW_SWIZZLE4(0, 0, 1, 0);
+ mask = writemask_for_backwards_vector(mask);
+ break;
+ case GL_TRIANGLES:
+ /* gl_TessLevelInner[].x lives at DWord 4, so we set the
+ * writemask to X and bump the URB offset by 1.
+ */
+ imm_offset = 1;
+ break;
+ case GL_ISOLINES:
+ /* Skip; gl_TessLevelInner[] doesn't exist for isolines. */
+ return;
+ default:
+ unreachable("Bogus tessellation domain");
+ }
+ } else if (imm_offset == 1) {
+ value.type = BRW_REGISTER_TYPE_F;
+
+ mask &=
+ (1 << tesslevel_outer_components(key->tes_primitive_mode)) - 1;
+
+ /* This is a write to gl_TessLevelOuter[] which lives in the
+ * Patch URB Header at DWords 4-7. However, it's reversed, so
+ * instead of .xyzw we have .wzyx.
*/
- imm_offset = 1;
- break;
- case GL_ISOLINES:
- /* Skip; gl_TessLevelInner[] doesn't exist for isolines. */
- return;
- default:
- unreachable("Bogus tessellation domain");
- }
- } else if (imm_offset == 1 && indirect_offset.file == BAD_FILE) {
- value.type = BRW_REGISTER_TYPE_F;
-
- mask &= (1 << tesslevel_outer_components(key->tes_primitive_mode)) - 1;
-
- /* This is a write to gl_TessLevelOuter[] which lives in the
- * Patch URB Header at DWords 4-7. However, it's reversed, so
- * instead of .xyzw we have .wzyx.
- */
- if (key->tes_primitive_mode == GL_ISOLINES) {
- /* Isolines .xy should be stored in .zw, in order. */
- swiz = BRW_SWIZZLE4(0, 0, 0, 1);
- mask <<= 2;
- } else {
- /* Other domains are reversed; store .wzyx instead of .xyzw. */
- swiz = BRW_SWIZZLE_WZYX;
- mask = writemask_for_backwards_vector(mask);
+ if (key->tes_primitive_mode == GL_ISOLINES) {
+ /* Isolines .xy should be stored in .zw, in order. */
+ swiz = BRW_SWIZZLE4(0, 0, 0, 1);
+ mask <<= 2;
+ } else {
+ /* Other domains are reversed; store .wzyx instead of .xyzw. */
+ swiz = BRW_SWIZZLE_WZYX;
+ mask = writemask_for_backwards_vector(mask);
+ }
}
}
--
2.8.0
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