[Mesa-dev] [PATCH 4/9] radeonsi: early out of si_blit_decompress_depth_in_place based on dirty mask
Nicolai Hähnle
nhaehnle at gmail.com
Fri Apr 22 22:41:26 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Avoid dirtying the db_render_state atom when possible.
---
src/gallium/drivers/radeonsi/si_blit.c | 20 ++++++++++++++------
1 file changed, 14 insertions(+), 6 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index 6db73f7..5882f7d 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -186,23 +186,31 @@ static void si_blit_decompress_depth_in_place(struct si_context *sctx,
unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
- unsigned layer, max_layer, checked_last_layer, level;
+ unsigned layer, max_layer, checked_last_layer;
unsigned *dirty_level_mask;
+ unsigned level_mask =
+ u_bit_consecutive(first_level, last_level - first_level + 1);
if (is_stencil_sampler) {
- sctx->db_flush_stencil_inplace = true;
dirty_level_mask = &texture->stencil_dirty_level_mask;
} else {
- sctx->db_flush_depth_inplace = true;
dirty_level_mask = &texture->dirty_level_mask;
}
+
+ level_mask &= *dirty_level_mask;
+ if (!level_mask)
+ return;
+
+ if (is_stencil_sampler)
+ sctx->db_flush_stencil_inplace = true;
+ else
+ sctx->db_flush_depth_inplace = true;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
surf_tmpl.format = texture->resource.b.b.format;
- for (level = first_level; level <= last_level; level++) {
- if (!(*dirty_level_mask & (1 << level)))
- continue;
+ while (level_mask) {
+ unsigned level = u_bit_scan(&level_mask);
surf_tmpl.u.tex.level = level;
--
2.5.0
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