[Mesa-dev] [PATCH 11/13] i965/blorp: Convert brw_blorp.cpp to a C file
Jason Ekstrand
jason at jlekstrand.net
Fri Apr 22 23:19:18 UTC 2016
---
src/mesa/drivers/dri/i965/Makefile.sources | 2 +-
src/mesa/drivers/dri/i965/brw_blorp.c | 344 ++++++++++++++++++++++++++++
src/mesa/drivers/dri/i965/brw_blorp.cpp | 347 -----------------------------
3 files changed, 345 insertions(+), 348 deletions(-)
create mode 100644 src/mesa/drivers/dri/i965/brw_blorp.c
delete mode 100644 src/mesa/drivers/dri/i965/brw_blorp.cpp
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index 632f2e9..fe70d3a 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -100,7 +100,7 @@ i965_FILES = \
brw_blorp_blit_eu.cpp \
brw_blorp_blit_eu.h \
brw_blorp_clear.cpp \
- brw_blorp.cpp \
+ brw_blorp.c \
brw_blorp.h \
brw_cc.c \
brw_clear.c \
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
new file mode 100644
index 0000000..9f05cb9
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -0,0 +1,344 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <errno.h>
+#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
+
+#include "brw_blorp.h"
+#include "brw_state.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLORP
+
+void
+brw_blorp_surface_info_init(struct brw_context *brw,
+ struct brw_blorp_surface_info *info,
+ struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer,
+ mesa_format format, bool is_render_target)
+{
+ /* Layer is a physical layer, so if this is a 2D multisample array texture
+ * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
+ * be a multiple of num_samples.
+ */
+ if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+ mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+ assert(layer % mt->num_samples == 0);
+ }
+
+ intel_miptree_check_level_layer(mt, level, layer);
+
+ info->mt = mt;
+ info->level = level;
+ info->layer = layer;
+ info->width = minify(mt->physical_width0, level - mt->first_level);
+ info->height = minify(mt->physical_height0, level - mt->first_level);
+
+ intel_miptree_get_image_offset(mt, level, layer,
+ &info->x_offset, &info->y_offset);
+
+ info->num_samples = mt->num_samples;
+ info->array_layout = mt->array_layout;
+ info->map_stencil_as_y_tiled = false;
+ info->msaa_layout = mt->msaa_layout;
+ info->swizzle = SWIZZLE_XYZW;
+
+ if (format == MESA_FORMAT_NONE)
+ format = mt->format;
+
+ switch (format) {
+ case MESA_FORMAT_S_UINT8:
+ /* The miptree is a W-tiled stencil buffer. Surface states can't be set
+ * up for W tiling, so we'll need to use Y tiling and have the WM
+ * program swizzle the coordinates.
+ */
+ info->map_stencil_as_y_tiled = true;
+ info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT :
+ BRW_SURFACEFORMAT_R8_UNORM;
+ break;
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
+ * here, but unfortunately it isn't supported as a render target, which
+ * would prevent us from blitting to 24-bit depth.
+ *
+ * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
+ * values interleaved with 8 "don't care" bits. Since depth values don't
+ * require any blending, it doesn't matter how we interpret the bit
+ * pattern as long as we copy the right amount of data, so just map it
+ * as 8-bit BGRA.
+ */
+ info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ break;
+ case MESA_FORMAT_Z_FLOAT32:
+ info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
+ break;
+ case MESA_FORMAT_Z_UNORM16:
+ info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
+ break;
+ default: {
+ if (is_render_target) {
+ assert(brw->format_supported_as_render_target[format]);
+ info->brw_surfaceformat = brw->render_target_format[format];
+ } else {
+ info->brw_surfaceformat = brw_format_for_mesa_format(format);
+ }
+ break;
+ }
+ }
+}
+
+
+/**
+ * Split x_offset and y_offset into a base offset (in bytes) and a remaining
+ * x/y offset (in pixels). Note: we can't do this by calling
+ * intel_renderbuffer_tile_offsets(), because the offsets may have been
+ * adjusted to account for Y vs. W tiling differences. So we compute it
+ * directly from the adjusted offsets.
+ */
+uint32_t
+brw_blorp_compute_tile_offsets(const struct brw_blorp_surface_info *info,
+ uint32_t *tile_x, uint32_t *tile_y)
+{
+ uint32_t mask_x, mask_y;
+
+ intel_get_tile_masks(info->mt->tiling, info->mt->tr_mode, info->mt->cpp,
+ info->map_stencil_as_y_tiled,
+ &mask_x, &mask_y);
+
+ *tile_x = info->x_offset & mask_x;
+ *tile_y = info->y_offset & mask_y;
+
+ return intel_miptree_get_aligned_offset(info->mt, info->x_offset & ~mask_x,
+ info->y_offset & ~mask_y,
+ info->map_stencil_as_y_tiled);
+}
+
+
+void
+brw_blorp_params_init(struct brw_blorp_params *params)
+{
+ memset(params, 0, sizeof(*params));
+ params->hiz_op = GEN6_HIZ_OP_NONE;
+ params->fast_clear_op = 0;
+ params->num_varyings = 0;
+ params->num_draw_buffers = 1;
+ params->num_layers = 1;
+ params->wm_prog_kernel = BRW_BLORP_NO_WM_PROG;
+ params->wm_prog_data = NULL;
+}
+
+/**
+ * Perform a HiZ or depth resolve operation.
+ *
+ * For an overview of HiZ ops, see the following sections of the Sandy Bridge
+ * PRM, Volume 1, Part 2:
+ * - 7.5.3.1 Depth Buffer Clear
+ * - 7.5.3.2 Depth Buffer Resolve
+ * - 7.5.3.3 Hierarchical Depth Buffer Resolve
+ */
+void
+intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer, enum gen6_hiz_op op)
+{
+ const char *opname = NULL;
+
+ switch (op) {
+ case GEN6_HIZ_OP_DEPTH_RESOLVE:
+ opname = "depth resolve";
+ break;
+ case GEN6_HIZ_OP_HIZ_RESOLVE:
+ opname = "hiz ambiguate";
+ break;
+ case GEN6_HIZ_OP_DEPTH_CLEAR:
+ opname = "depth clear";
+ break;
+ case GEN6_HIZ_OP_NONE:
+ opname = "noop?";
+ break;
+ }
+
+ DBG("%s %s to mt %p level %d layer %d\n",
+ __func__, opname, mt, level, layer);
+
+ if (brw->gen >= 8) {
+ gen8_hiz_exec(brw, mt, level, layer, op);
+ } else {
+ gen6_blorp_hiz_exec(brw, mt, level, layer, op);
+ }
+}
+
+void
+brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
+{
+ struct gl_context *ctx = &brw->ctx;
+ const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
+ bool check_aperture_failed_once = false;
+
+ /* Flush the sampler and render caches. We definitely need to flush the
+ * sampler cache so that we get updated contents from the render cache for
+ * the glBlitFramebuffer() source. Also, we are sometimes warned in the
+ * docs to flush the cache between reinterpretations of the same surface
+ * data with different formats, which blorp does for stencil and depth
+ * data.
+ */
+ brw_emit_mi_flush(brw);
+
+ brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
+
+retry:
+ intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
+ intel_batchbuffer_save_state(brw);
+ drm_intel_bo *saved_bo = brw->batch.bo;
+ uint32_t saved_used = USED_BATCH(brw->batch);
+ uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
+
+ switch (brw->gen) {
+ case 6:
+ gen6_blorp_exec(brw, params);
+ break;
+ case 7:
+ gen7_blorp_exec(brw, params);
+ break;
+ case 8:
+ case 9:
+ gen8_blorp_exec(brw, params);
+ break;
+ default:
+ /* BLORP is not supported before Gen6. */
+ unreachable("not reached");
+ }
+
+ /* Make sure we didn't wrap the batch unintentionally, and make sure we
+ * reserved enough space that a wrap will never happen.
+ */
+ assert(brw->batch.bo == saved_bo);
+ assert((USED_BATCH(brw->batch) - saved_used) * 4 +
+ (saved_state_batch_offset - brw->batch.state_batch_offset) <
+ estimated_max_batch_usage);
+ /* Shut up compiler warnings on release build */
+ (void)saved_bo;
+ (void)saved_used;
+ (void)saved_state_batch_offset;
+
+ /* Check if the blorp op we just did would make our batch likely to fail to
+ * map all the BOs into the GPU at batch exec time later. If so, flush the
+ * batch and try again with nothing else in the batch.
+ */
+ if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
+ if (!check_aperture_failed_once) {
+ check_aperture_failed_once = true;
+ intel_batchbuffer_reset_to_saved(brw);
+ intel_batchbuffer_flush(brw);
+ goto retry;
+ } else {
+ int ret = intel_batchbuffer_flush(brw);
+ WARN_ONCE(ret == -ENOSPC,
+ "i965: blorp emit exceeded available aperture space\n");
+ }
+ }
+
+ if (unlikely(brw->always_flush_batch))
+ intel_batchbuffer_flush(brw);
+
+ const uint64_t do_not_smash_bits = BRW_NEW_URB_SIZE;
+
+ /* We've smashed all state compared to what the normal 3D pipeline
+ * rendering tracks for GL.
+ */
+ brw->ctx.NewDriverState |= ~do_not_smash_bits;
+ brw->no_depth_or_stencil = false;
+ brw->ib.type = -1;
+
+ /* Flush the sampler cache so any texturing from the destination is
+ * coherent.
+ */
+ brw_emit_mi_flush(brw);
+}
+
+void
+gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
+ unsigned int level, unsigned int layer, enum gen6_hiz_op op)
+{
+ struct brw_blorp_params params;
+ brw_blorp_params_init(¶ms);
+
+ params.hiz_op = op;
+
+ brw_blorp_surface_info_init(brw, ¶ms.depth, mt, level, layer,
+ mt->format, true);
+
+ /* Align the rectangle primitive to 8x4 pixels.
+ *
+ * During fast depth clears, the emitted rectangle primitive must be
+ * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
+ * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
+ * PRM):
+ * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
+ * aligned to an 8x4 pixel block relative to the upper left corner
+ * of the depth buffer [...]
+ *
+ * For hiz resolves, the rectangle must also be 8x4 aligned. Item
+ * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
+ * Ivybridge simulator require the alignment.
+ *
+ * To be safe, let's just align the rect for all hiz operations and all
+ * hardware generations.
+ *
+ * However, for some miptree slices of a Z24 texture, emitting an 8x4
+ * aligned rectangle that covers the slice may clobber adjacent slices if
+ * we strictly adhered to the texture alignments specified in the PRM. The
+ * Ivybridge PRM, Section "Alignment Unit Size", states that
+ * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
+ * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
+ * prevents the clobbering.
+ */
+ params.dst.num_samples = mt->num_samples;
+ if (params.dst.num_samples > 1) {
+ params.depth.width = ALIGN(mt->logical_width0, 8);
+ params.depth.height = ALIGN(mt->logical_height0, 4);
+ } else {
+ params.depth.width = ALIGN(params.depth.width, 8);
+ params.depth.height = ALIGN(params.depth.height, 4);
+ }
+
+ params.x1 = params.depth.width;
+ params.y1 = params.depth.height;
+
+ assert(intel_miptree_level_has_hiz(mt, level));
+
+ switch (mt->format) {
+ case MESA_FORMAT_Z_UNORM16:
+ params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
+ break;
+ case MESA_FORMAT_Z_FLOAT32:
+ params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
+ break;
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
+ break;
+ default:
+ unreachable("not reached");
+ }
+
+ brw_blorp_exec(brw, ¶ms);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
deleted file mode 100644
index 7d7790a..0000000
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ /dev/null
@@ -1,347 +0,0 @@
-/*
- * Copyright © 2012 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <errno.h>
-#include "intel_batchbuffer.h"
-#include "intel_fbo.h"
-
-#include "brw_blorp.h"
-#include "brw_state.h"
-
-#define FILE_DEBUG_FLAG DEBUG_BLORP
-
-void
-brw_blorp_surface_info_init(struct brw_context *brw,
- struct brw_blorp_surface_info *info,
- struct intel_mipmap_tree *mt,
- unsigned int level, unsigned int layer,
- mesa_format format, bool is_render_target)
-{
- /* Layer is a physical layer, so if this is a 2D multisample array texture
- * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
- * be a multiple of num_samples.
- */
- if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
- mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
- assert(layer % mt->num_samples == 0);
- }
-
- intel_miptree_check_level_layer(mt, level, layer);
-
- info->mt = mt;
- info->level = level;
- info->layer = layer;
- info->width = minify(mt->physical_width0, level - mt->first_level);
- info->height = minify(mt->physical_height0, level - mt->first_level);
-
- intel_miptree_get_image_offset(mt, level, layer,
- &info->x_offset, &info->y_offset);
-
- info->num_samples = mt->num_samples;
- info->array_layout = mt->array_layout;
- info->map_stencil_as_y_tiled = false;
- info->msaa_layout = mt->msaa_layout;
- info->swizzle = SWIZZLE_XYZW;
-
- if (format == MESA_FORMAT_NONE)
- format = mt->format;
-
- switch (format) {
- case MESA_FORMAT_S_UINT8:
- /* The miptree is a W-tiled stencil buffer. Surface states can't be set
- * up for W tiling, so we'll need to use Y tiling and have the WM
- * program swizzle the coordinates.
- */
- info->map_stencil_as_y_tiled = true;
- info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT :
- BRW_SURFACEFORMAT_R8_UNORM;
- break;
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
- /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
- * here, but unfortunately it isn't supported as a render target, which
- * would prevent us from blitting to 24-bit depth.
- *
- * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
- * values interleaved with 8 "don't care" bits. Since depth values don't
- * require any blending, it doesn't matter how we interpret the bit
- * pattern as long as we copy the right amount of data, so just map it
- * as 8-bit BGRA.
- */
- info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- break;
- case MESA_FORMAT_Z_FLOAT32:
- info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
- break;
- case MESA_FORMAT_Z_UNORM16:
- info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
- break;
- default: {
- if (is_render_target) {
- assert(brw->format_supported_as_render_target[format]);
- info->brw_surfaceformat = brw->render_target_format[format];
- } else {
- info->brw_surfaceformat = brw_format_for_mesa_format(format);
- }
- break;
- }
- }
-}
-
-
-/**
- * Split x_offset and y_offset into a base offset (in bytes) and a remaining
- * x/y offset (in pixels). Note: we can't do this by calling
- * intel_renderbuffer_tile_offsets(), because the offsets may have been
- * adjusted to account for Y vs. W tiling differences. So we compute it
- * directly from the adjusted offsets.
- */
-uint32_t
-brw_blorp_compute_tile_offsets(const struct brw_blorp_surface_info *info,
- uint32_t *tile_x, uint32_t *tile_y)
-{
- uint32_t mask_x, mask_y;
-
- intel_get_tile_masks(info->mt->tiling, info->mt->tr_mode, info->mt->cpp,
- info->map_stencil_as_y_tiled,
- &mask_x, &mask_y);
-
- *tile_x = info->x_offset & mask_x;
- *tile_y = info->y_offset & mask_y;
-
- return intel_miptree_get_aligned_offset(info->mt, info->x_offset & ~mask_x,
- info->y_offset & ~mask_y,
- info->map_stencil_as_y_tiled);
-}
-
-
-void
-brw_blorp_params_init(struct brw_blorp_params *params)
-{
- memset(params, 0, sizeof(*params));
- params->hiz_op = GEN6_HIZ_OP_NONE;
- params->fast_clear_op = 0;
- params->num_varyings = 0;
- params->num_draw_buffers = 1;
- params->num_layers = 1;
- params->wm_prog_kernel = BRW_BLORP_NO_WM_PROG;
- params->wm_prog_data = NULL;
-}
-
-extern "C" {
-/**
- * Perform a HiZ or depth resolve operation.
- *
- * For an overview of HiZ ops, see the following sections of the Sandy Bridge
- * PRM, Volume 1, Part 2:
- * - 7.5.3.1 Depth Buffer Clear
- * - 7.5.3.2 Depth Buffer Resolve
- * - 7.5.3.3 Hierarchical Depth Buffer Resolve
- */
-void
-intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
- unsigned int level, unsigned int layer, gen6_hiz_op op)
-{
- const char *opname = NULL;
-
- switch (op) {
- case GEN6_HIZ_OP_DEPTH_RESOLVE:
- opname = "depth resolve";
- break;
- case GEN6_HIZ_OP_HIZ_RESOLVE:
- opname = "hiz ambiguate";
- break;
- case GEN6_HIZ_OP_DEPTH_CLEAR:
- opname = "depth clear";
- break;
- case GEN6_HIZ_OP_NONE:
- opname = "noop?";
- break;
- }
-
- DBG("%s %s to mt %p level %d layer %d\n",
- __func__, opname, mt, level, layer);
-
- if (brw->gen >= 8) {
- gen8_hiz_exec(brw, mt, level, layer, op);
- } else {
- gen6_blorp_hiz_exec(brw, mt, level, layer, op);
- }
-}
-
-} /* extern "C" */
-
-void
-brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
-{
- struct gl_context *ctx = &brw->ctx;
- const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
- bool check_aperture_failed_once = false;
-
- /* Flush the sampler and render caches. We definitely need to flush the
- * sampler cache so that we get updated contents from the render cache for
- * the glBlitFramebuffer() source. Also, we are sometimes warned in the
- * docs to flush the cache between reinterpretations of the same surface
- * data with different formats, which blorp does for stencil and depth
- * data.
- */
- brw_emit_mi_flush(brw);
-
- brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
-
-retry:
- intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
- intel_batchbuffer_save_state(brw);
- drm_intel_bo *saved_bo = brw->batch.bo;
- uint32_t saved_used = USED_BATCH(brw->batch);
- uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
-
- switch (brw->gen) {
- case 6:
- gen6_blorp_exec(brw, params);
- break;
- case 7:
- gen7_blorp_exec(brw, params);
- break;
- case 8:
- case 9:
- gen8_blorp_exec(brw, params);
- break;
- default:
- /* BLORP is not supported before Gen6. */
- unreachable("not reached");
- }
-
- /* Make sure we didn't wrap the batch unintentionally, and make sure we
- * reserved enough space that a wrap will never happen.
- */
- assert(brw->batch.bo == saved_bo);
- assert((USED_BATCH(brw->batch) - saved_used) * 4 +
- (saved_state_batch_offset - brw->batch.state_batch_offset) <
- estimated_max_batch_usage);
- /* Shut up compiler warnings on release build */
- (void)saved_bo;
- (void)saved_used;
- (void)saved_state_batch_offset;
-
- /* Check if the blorp op we just did would make our batch likely to fail to
- * map all the BOs into the GPU at batch exec time later. If so, flush the
- * batch and try again with nothing else in the batch.
- */
- if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
- if (!check_aperture_failed_once) {
- check_aperture_failed_once = true;
- intel_batchbuffer_reset_to_saved(brw);
- intel_batchbuffer_flush(brw);
- goto retry;
- } else {
- int ret = intel_batchbuffer_flush(brw);
- WARN_ONCE(ret == -ENOSPC,
- "i965: blorp emit exceeded available aperture space\n");
- }
- }
-
- if (unlikely(brw->always_flush_batch))
- intel_batchbuffer_flush(brw);
-
- const uint64_t do_not_smash_bits = BRW_NEW_URB_SIZE;
-
- /* We've smashed all state compared to what the normal 3D pipeline
- * rendering tracks for GL.
- */
- brw->ctx.NewDriverState |= ~do_not_smash_bits;
- brw->no_depth_or_stencil = false;
- brw->ib.type = -1;
-
- /* Flush the sampler cache so any texturing from the destination is
- * coherent.
- */
- brw_emit_mi_flush(brw);
-}
-
-void
-gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
- unsigned int level, unsigned int layer, enum gen6_hiz_op op)
-{
- struct brw_blorp_params params;
- brw_blorp_params_init(¶ms);
-
- params.hiz_op = op;
-
- brw_blorp_surface_info_init(brw, ¶ms.depth, mt, level, layer,
- mt->format, true);
-
- /* Align the rectangle primitive to 8x4 pixels.
- *
- * During fast depth clears, the emitted rectangle primitive must be
- * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
- * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
- * PRM):
- * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
- * aligned to an 8x4 pixel block relative to the upper left corner
- * of the depth buffer [...]
- *
- * For hiz resolves, the rectangle must also be 8x4 aligned. Item
- * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
- * Ivybridge simulator require the alignment.
- *
- * To be safe, let's just align the rect for all hiz operations and all
- * hardware generations.
- *
- * However, for some miptree slices of a Z24 texture, emitting an 8x4
- * aligned rectangle that covers the slice may clobber adjacent slices if
- * we strictly adhered to the texture alignments specified in the PRM. The
- * Ivybridge PRM, Section "Alignment Unit Size", states that
- * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
- * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
- * prevents the clobbering.
- */
- params.dst.num_samples = mt->num_samples;
- if (params.dst.num_samples > 1) {
- params.depth.width = ALIGN(mt->logical_width0, 8);
- params.depth.height = ALIGN(mt->logical_height0, 4);
- } else {
- params.depth.width = ALIGN(params.depth.width, 8);
- params.depth.height = ALIGN(params.depth.height, 4);
- }
-
- params.x1 = params.depth.width;
- params.y1 = params.depth.height;
-
- assert(intel_miptree_level_has_hiz(mt, level));
-
- switch (mt->format) {
- case MESA_FORMAT_Z_UNORM16:
- params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
- break;
- case MESA_FORMAT_Z_FLOAT32:
- params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
- break;
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
- params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
- break;
- default:
- unreachable("not reached");
- }
-
- brw_blorp_exec(brw, ¶ms);
-}
--
2.5.0.400.gff86faf
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