[Mesa-dev] [PATCH 11/13] i965/blorp: Convert brw_blorp.cpp to a C file

Jason Ekstrand jason at jlekstrand.net
Fri Apr 22 23:19:18 UTC 2016


---
 src/mesa/drivers/dri/i965/Makefile.sources |   2 +-
 src/mesa/drivers/dri/i965/brw_blorp.c      | 344 ++++++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_blorp.cpp    | 347 -----------------------------
 3 files changed, 345 insertions(+), 348 deletions(-)
 create mode 100644 src/mesa/drivers/dri/i965/brw_blorp.c
 delete mode 100644 src/mesa/drivers/dri/i965/brw_blorp.cpp

diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index 632f2e9..fe70d3a 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -100,7 +100,7 @@ i965_FILES = \
 	brw_blorp_blit_eu.cpp \
 	brw_blorp_blit_eu.h \
 	brw_blorp_clear.cpp \
-	brw_blorp.cpp \
+	brw_blorp.c \
 	brw_blorp.h \
 	brw_cc.c \
 	brw_clear.c \
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
new file mode 100644
index 0000000..9f05cb9
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_blorp.c
@@ -0,0 +1,344 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <errno.h>
+#include "intel_batchbuffer.h"
+#include "intel_fbo.h"
+
+#include "brw_blorp.h"
+#include "brw_state.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLORP
+
+void
+brw_blorp_surface_info_init(struct brw_context *brw,
+                            struct brw_blorp_surface_info *info,
+                            struct intel_mipmap_tree *mt,
+                            unsigned int level, unsigned int layer,
+                            mesa_format format, bool is_render_target)
+{
+   /* Layer is a physical layer, so if this is a 2D multisample array texture
+    * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
+    * be a multiple of num_samples.
+    */
+   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
+       mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+      assert(layer % mt->num_samples == 0);
+   }
+
+   intel_miptree_check_level_layer(mt, level, layer);
+
+   info->mt = mt;
+   info->level = level;
+   info->layer = layer;
+   info->width = minify(mt->physical_width0, level - mt->first_level);
+   info->height = minify(mt->physical_height0, level - mt->first_level);
+
+   intel_miptree_get_image_offset(mt, level, layer,
+                                  &info->x_offset, &info->y_offset);
+
+   info->num_samples = mt->num_samples;
+   info->array_layout = mt->array_layout;
+   info->map_stencil_as_y_tiled = false;
+   info->msaa_layout = mt->msaa_layout;
+   info->swizzle = SWIZZLE_XYZW;
+
+   if (format == MESA_FORMAT_NONE)
+      format = mt->format;
+
+   switch (format) {
+   case MESA_FORMAT_S_UINT8:
+      /* The miptree is a W-tiled stencil buffer.  Surface states can't be set
+       * up for W tiling, so we'll need to use Y tiling and have the WM
+       * program swizzle the coordinates.
+       */
+      info->map_stencil_as_y_tiled = true;
+      info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT :
+                                                BRW_SURFACEFORMAT_R8_UNORM;
+      break;
+   case MESA_FORMAT_Z24_UNORM_X8_UINT:
+      /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
+       * here, but unfortunately it isn't supported as a render target, which
+       * would prevent us from blitting to 24-bit depth.
+       *
+       * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
+       * values interleaved with 8 "don't care" bits.  Since depth values don't
+       * require any blending, it doesn't matter how we interpret the bit
+       * pattern as long as we copy the right amount of data, so just map it
+       * as 8-bit BGRA.
+       */
+      info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+      break;
+   case MESA_FORMAT_Z_FLOAT32:
+      info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
+      break;
+   case MESA_FORMAT_Z_UNORM16:
+      info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
+      break;
+   default: {
+      if (is_render_target) {
+         assert(brw->format_supported_as_render_target[format]);
+         info->brw_surfaceformat = brw->render_target_format[format];
+      } else {
+         info->brw_surfaceformat = brw_format_for_mesa_format(format);
+      }
+      break;
+   }
+   }
+}
+
+
+/**
+ * Split x_offset and y_offset into a base offset (in bytes) and a remaining
+ * x/y offset (in pixels).  Note: we can't do this by calling
+ * intel_renderbuffer_tile_offsets(), because the offsets may have been
+ * adjusted to account for Y vs. W tiling differences.  So we compute it
+ * directly from the adjusted offsets.
+ */
+uint32_t
+brw_blorp_compute_tile_offsets(const struct brw_blorp_surface_info *info,
+                               uint32_t *tile_x, uint32_t *tile_y)
+{
+   uint32_t mask_x, mask_y;
+
+   intel_get_tile_masks(info->mt->tiling, info->mt->tr_mode, info->mt->cpp,
+                        info->map_stencil_as_y_tiled,
+                        &mask_x, &mask_y);
+
+   *tile_x = info->x_offset & mask_x;
+   *tile_y = info->y_offset & mask_y;
+
+   return intel_miptree_get_aligned_offset(info->mt, info->x_offset & ~mask_x,
+                                           info->y_offset & ~mask_y,
+                                           info->map_stencil_as_y_tiled);
+}
+
+
+void
+brw_blorp_params_init(struct brw_blorp_params *params)
+{
+   memset(params, 0, sizeof(*params));
+   params->hiz_op = GEN6_HIZ_OP_NONE;
+   params->fast_clear_op = 0;
+   params->num_varyings = 0;
+   params->num_draw_buffers = 1;
+   params->num_layers = 1;
+   params->wm_prog_kernel = BRW_BLORP_NO_WM_PROG;
+   params->wm_prog_data = NULL;
+}
+
+/**
+ * Perform a HiZ or depth resolve operation.
+ *
+ * For an overview of HiZ ops, see the following sections of the Sandy Bridge
+ * PRM, Volume 1, Part 2:
+ *   - 7.5.3.1 Depth Buffer Clear
+ *   - 7.5.3.2 Depth Buffer Resolve
+ *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
+ */
+void
+intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
+	       unsigned int level, unsigned int layer, enum gen6_hiz_op op)
+{
+   const char *opname = NULL;
+
+   switch (op) {
+   case GEN6_HIZ_OP_DEPTH_RESOLVE:
+      opname = "depth resolve";
+      break;
+   case GEN6_HIZ_OP_HIZ_RESOLVE:
+      opname = "hiz ambiguate";
+      break;
+   case GEN6_HIZ_OP_DEPTH_CLEAR:
+      opname = "depth clear";
+      break;
+   case GEN6_HIZ_OP_NONE:
+      opname = "noop?";
+      break;
+   }
+
+   DBG("%s %s to mt %p level %d layer %d\n",
+       __func__, opname, mt, level, layer);
+
+   if (brw->gen >= 8) {
+      gen8_hiz_exec(brw, mt, level, layer, op);
+   } else {
+      gen6_blorp_hiz_exec(brw, mt, level, layer, op);
+   }
+}
+
+void
+brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
+{
+   struct gl_context *ctx = &brw->ctx;
+   const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
+   bool check_aperture_failed_once = false;
+
+   /* Flush the sampler and render caches.  We definitely need to flush the
+    * sampler cache so that we get updated contents from the render cache for
+    * the glBlitFramebuffer() source.  Also, we are sometimes warned in the
+    * docs to flush the cache between reinterpretations of the same surface
+    * data with different formats, which blorp does for stencil and depth
+    * data.
+    */
+   brw_emit_mi_flush(brw);
+
+   brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
+
+retry:
+   intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
+   intel_batchbuffer_save_state(brw);
+   drm_intel_bo *saved_bo = brw->batch.bo;
+   uint32_t saved_used = USED_BATCH(brw->batch);
+   uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
+
+   switch (brw->gen) {
+   case 6:
+      gen6_blorp_exec(brw, params);
+      break;
+   case 7:
+      gen7_blorp_exec(brw, params);
+      break;
+   case 8:
+   case 9:
+      gen8_blorp_exec(brw, params);
+      break;
+   default:
+      /* BLORP is not supported before Gen6. */
+      unreachable("not reached");
+   }
+
+   /* Make sure we didn't wrap the batch unintentionally, and make sure we
+    * reserved enough space that a wrap will never happen.
+    */
+   assert(brw->batch.bo == saved_bo);
+   assert((USED_BATCH(brw->batch) - saved_used) * 4 +
+          (saved_state_batch_offset - brw->batch.state_batch_offset) <
+          estimated_max_batch_usage);
+   /* Shut up compiler warnings on release build */
+   (void)saved_bo;
+   (void)saved_used;
+   (void)saved_state_batch_offset;
+
+   /* Check if the blorp op we just did would make our batch likely to fail to
+    * map all the BOs into the GPU at batch exec time later.  If so, flush the
+    * batch and try again with nothing else in the batch.
+    */
+   if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
+      if (!check_aperture_failed_once) {
+         check_aperture_failed_once = true;
+         intel_batchbuffer_reset_to_saved(brw);
+         intel_batchbuffer_flush(brw);
+         goto retry;
+      } else {
+         int ret = intel_batchbuffer_flush(brw);
+         WARN_ONCE(ret == -ENOSPC,
+                   "i965: blorp emit exceeded available aperture space\n");
+      }
+   }
+
+   if (unlikely(brw->always_flush_batch))
+      intel_batchbuffer_flush(brw);
+
+   const uint64_t do_not_smash_bits = BRW_NEW_URB_SIZE;
+
+   /* We've smashed all state compared to what the normal 3D pipeline
+    * rendering tracks for GL.
+    */
+   brw->ctx.NewDriverState |= ~do_not_smash_bits;
+   brw->no_depth_or_stencil = false;
+   brw->ib.type = -1;
+
+   /* Flush the sampler cache so any texturing from the destination is
+    * coherent.
+    */
+   brw_emit_mi_flush(brw);
+}
+
+void
+gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
+                    unsigned int level, unsigned int layer, enum gen6_hiz_op op)
+{
+   struct brw_blorp_params params;
+   brw_blorp_params_init(&params);
+
+   params.hiz_op = op;
+
+   brw_blorp_surface_info_init(brw, &params.depth, mt, level, layer,
+                               mt->format, true);
+
+   /* Align the rectangle primitive to 8x4 pixels.
+    *
+    * During fast depth clears, the emitted rectangle primitive  must be
+    * aligned to 8x4 pixels.  From the Ivybridge PRM, Vol 2 Part 1 Section
+    * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
+    * PRM):
+    *     If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
+    *     aligned to an 8x4 pixel block relative to the upper left corner
+    *     of the depth buffer [...]
+    *
+    * For hiz resolves, the rectangle must also be 8x4 aligned. Item
+    * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
+    * Ivybridge simulator require the alignment.
+    *
+    * To be safe, let's just align the rect for all hiz operations and all
+    * hardware generations.
+    *
+    * However, for some miptree slices of a Z24 texture, emitting an 8x4
+    * aligned rectangle that covers the slice may clobber adjacent slices if
+    * we strictly adhered to the texture alignments specified in the PRM.  The
+    * Ivybridge PRM, Section "Alignment Unit Size", states that
+    * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
+    * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
+    * prevents the clobbering.
+    */
+   params.dst.num_samples = mt->num_samples;
+   if (params.dst.num_samples > 1) {
+      params.depth.width = ALIGN(mt->logical_width0, 8);
+      params.depth.height = ALIGN(mt->logical_height0, 4);
+   } else {
+      params.depth.width = ALIGN(params.depth.width, 8);
+      params.depth.height = ALIGN(params.depth.height, 4);
+   }
+
+   params.x1 = params.depth.width;
+   params.y1 = params.depth.height;
+
+   assert(intel_miptree_level_has_hiz(mt, level));
+
+   switch (mt->format) {
+   case MESA_FORMAT_Z_UNORM16:
+      params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
+      break;
+   case MESA_FORMAT_Z_FLOAT32:
+      params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
+      break;
+   case MESA_FORMAT_Z24_UNORM_X8_UINT:
+      params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
+      break;
+   default:
+      unreachable("not reached");
+   }
+
+   brw_blorp_exec(brw, &params);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
deleted file mode 100644
index 7d7790a..0000000
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ /dev/null
@@ -1,347 +0,0 @@
-/*
- * Copyright © 2012 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <errno.h>
-#include "intel_batchbuffer.h"
-#include "intel_fbo.h"
-
-#include "brw_blorp.h"
-#include "brw_state.h"
-
-#define FILE_DEBUG_FLAG DEBUG_BLORP
-
-void
-brw_blorp_surface_info_init(struct brw_context *brw,
-                            struct brw_blorp_surface_info *info,
-                            struct intel_mipmap_tree *mt,
-                            unsigned int level, unsigned int layer,
-                            mesa_format format, bool is_render_target)
-{
-   /* Layer is a physical layer, so if this is a 2D multisample array texture
-    * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
-    * be a multiple of num_samples.
-    */
-   if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
-       mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
-      assert(layer % mt->num_samples == 0);
-   }
-
-   intel_miptree_check_level_layer(mt, level, layer);
-
-   info->mt = mt;
-   info->level = level;
-   info->layer = layer;
-   info->width = minify(mt->physical_width0, level - mt->first_level);
-   info->height = minify(mt->physical_height0, level - mt->first_level);
-
-   intel_miptree_get_image_offset(mt, level, layer,
-                                  &info->x_offset, &info->y_offset);
-
-   info->num_samples = mt->num_samples;
-   info->array_layout = mt->array_layout;
-   info->map_stencil_as_y_tiled = false;
-   info->msaa_layout = mt->msaa_layout;
-   info->swizzle = SWIZZLE_XYZW;
-
-   if (format == MESA_FORMAT_NONE)
-      format = mt->format;
-
-   switch (format) {
-   case MESA_FORMAT_S_UINT8:
-      /* The miptree is a W-tiled stencil buffer.  Surface states can't be set
-       * up for W tiling, so we'll need to use Y tiling and have the WM
-       * program swizzle the coordinates.
-       */
-      info->map_stencil_as_y_tiled = true;
-      info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT :
-                                                BRW_SURFACEFORMAT_R8_UNORM;
-      break;
-   case MESA_FORMAT_Z24_UNORM_X8_UINT:
-      /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
-       * here, but unfortunately it isn't supported as a render target, which
-       * would prevent us from blitting to 24-bit depth.
-       *
-       * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
-       * values interleaved with 8 "don't care" bits.  Since depth values don't
-       * require any blending, it doesn't matter how we interpret the bit
-       * pattern as long as we copy the right amount of data, so just map it
-       * as 8-bit BGRA.
-       */
-      info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
-      break;
-   case MESA_FORMAT_Z_FLOAT32:
-      info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
-      break;
-   case MESA_FORMAT_Z_UNORM16:
-      info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
-      break;
-   default: {
-      if (is_render_target) {
-         assert(brw->format_supported_as_render_target[format]);
-         info->brw_surfaceformat = brw->render_target_format[format];
-      } else {
-         info->brw_surfaceformat = brw_format_for_mesa_format(format);
-      }
-      break;
-   }
-   }
-}
-
-
-/**
- * Split x_offset and y_offset into a base offset (in bytes) and a remaining
- * x/y offset (in pixels).  Note: we can't do this by calling
- * intel_renderbuffer_tile_offsets(), because the offsets may have been
- * adjusted to account for Y vs. W tiling differences.  So we compute it
- * directly from the adjusted offsets.
- */
-uint32_t
-brw_blorp_compute_tile_offsets(const struct brw_blorp_surface_info *info,
-                               uint32_t *tile_x, uint32_t *tile_y)
-{
-   uint32_t mask_x, mask_y;
-
-   intel_get_tile_masks(info->mt->tiling, info->mt->tr_mode, info->mt->cpp,
-                        info->map_stencil_as_y_tiled,
-                        &mask_x, &mask_y);
-
-   *tile_x = info->x_offset & mask_x;
-   *tile_y = info->y_offset & mask_y;
-
-   return intel_miptree_get_aligned_offset(info->mt, info->x_offset & ~mask_x,
-                                           info->y_offset & ~mask_y,
-                                           info->map_stencil_as_y_tiled);
-}
-
-
-void
-brw_blorp_params_init(struct brw_blorp_params *params)
-{
-   memset(params, 0, sizeof(*params));
-   params->hiz_op = GEN6_HIZ_OP_NONE;
-   params->fast_clear_op = 0;
-   params->num_varyings = 0;
-   params->num_draw_buffers = 1;
-   params->num_layers = 1;
-   params->wm_prog_kernel = BRW_BLORP_NO_WM_PROG;
-   params->wm_prog_data = NULL;
-}
-
-extern "C" {
-/**
- * Perform a HiZ or depth resolve operation.
- *
- * For an overview of HiZ ops, see the following sections of the Sandy Bridge
- * PRM, Volume 1, Part 2:
- *   - 7.5.3.1 Depth Buffer Clear
- *   - 7.5.3.2 Depth Buffer Resolve
- *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
- */
-void
-intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
-	       unsigned int level, unsigned int layer, gen6_hiz_op op)
-{
-   const char *opname = NULL;
-
-   switch (op) {
-   case GEN6_HIZ_OP_DEPTH_RESOLVE:
-      opname = "depth resolve";
-      break;
-   case GEN6_HIZ_OP_HIZ_RESOLVE:
-      opname = "hiz ambiguate";
-      break;
-   case GEN6_HIZ_OP_DEPTH_CLEAR:
-      opname = "depth clear";
-      break;
-   case GEN6_HIZ_OP_NONE:
-      opname = "noop?";
-      break;
-   }
-
-   DBG("%s %s to mt %p level %d layer %d\n",
-       __func__, opname, mt, level, layer);
-
-   if (brw->gen >= 8) {
-      gen8_hiz_exec(brw, mt, level, layer, op);
-   } else {
-      gen6_blorp_hiz_exec(brw, mt, level, layer, op);
-   }
-}
-
-} /* extern "C" */
-
-void
-brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
-{
-   struct gl_context *ctx = &brw->ctx;
-   const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
-   bool check_aperture_failed_once = false;
-
-   /* Flush the sampler and render caches.  We definitely need to flush the
-    * sampler cache so that we get updated contents from the render cache for
-    * the glBlitFramebuffer() source.  Also, we are sometimes warned in the
-    * docs to flush the cache between reinterpretations of the same surface
-    * data with different formats, which blorp does for stencil and depth
-    * data.
-    */
-   brw_emit_mi_flush(brw);
-
-   brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
-
-retry:
-   intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
-   intel_batchbuffer_save_state(brw);
-   drm_intel_bo *saved_bo = brw->batch.bo;
-   uint32_t saved_used = USED_BATCH(brw->batch);
-   uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
-
-   switch (brw->gen) {
-   case 6:
-      gen6_blorp_exec(brw, params);
-      break;
-   case 7:
-      gen7_blorp_exec(brw, params);
-      break;
-   case 8:
-   case 9:
-      gen8_blorp_exec(brw, params);
-      break;
-   default:
-      /* BLORP is not supported before Gen6. */
-      unreachable("not reached");
-   }
-
-   /* Make sure we didn't wrap the batch unintentionally, and make sure we
-    * reserved enough space that a wrap will never happen.
-    */
-   assert(brw->batch.bo == saved_bo);
-   assert((USED_BATCH(brw->batch) - saved_used) * 4 +
-          (saved_state_batch_offset - brw->batch.state_batch_offset) <
-          estimated_max_batch_usage);
-   /* Shut up compiler warnings on release build */
-   (void)saved_bo;
-   (void)saved_used;
-   (void)saved_state_batch_offset;
-
-   /* Check if the blorp op we just did would make our batch likely to fail to
-    * map all the BOs into the GPU at batch exec time later.  If so, flush the
-    * batch and try again with nothing else in the batch.
-    */
-   if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
-      if (!check_aperture_failed_once) {
-         check_aperture_failed_once = true;
-         intel_batchbuffer_reset_to_saved(brw);
-         intel_batchbuffer_flush(brw);
-         goto retry;
-      } else {
-         int ret = intel_batchbuffer_flush(brw);
-         WARN_ONCE(ret == -ENOSPC,
-                   "i965: blorp emit exceeded available aperture space\n");
-      }
-   }
-
-   if (unlikely(brw->always_flush_batch))
-      intel_batchbuffer_flush(brw);
-
-   const uint64_t do_not_smash_bits = BRW_NEW_URB_SIZE;
-
-   /* We've smashed all state compared to what the normal 3D pipeline
-    * rendering tracks for GL.
-    */
-   brw->ctx.NewDriverState |= ~do_not_smash_bits;
-   brw->no_depth_or_stencil = false;
-   brw->ib.type = -1;
-
-   /* Flush the sampler cache so any texturing from the destination is
-    * coherent.
-    */
-   brw_emit_mi_flush(brw);
-}
-
-void
-gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
-                    unsigned int level, unsigned int layer, enum gen6_hiz_op op)
-{
-   struct brw_blorp_params params;
-   brw_blorp_params_init(&params);
-
-   params.hiz_op = op;
-
-   brw_blorp_surface_info_init(brw, &params.depth, mt, level, layer,
-                               mt->format, true);
-
-   /* Align the rectangle primitive to 8x4 pixels.
-    *
-    * During fast depth clears, the emitted rectangle primitive  must be
-    * aligned to 8x4 pixels.  From the Ivybridge PRM, Vol 2 Part 1 Section
-    * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
-    * PRM):
-    *     If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
-    *     aligned to an 8x4 pixel block relative to the upper left corner
-    *     of the depth buffer [...]
-    *
-    * For hiz resolves, the rectangle must also be 8x4 aligned. Item
-    * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
-    * Ivybridge simulator require the alignment.
-    *
-    * To be safe, let's just align the rect for all hiz operations and all
-    * hardware generations.
-    *
-    * However, for some miptree slices of a Z24 texture, emitting an 8x4
-    * aligned rectangle that covers the slice may clobber adjacent slices if
-    * we strictly adhered to the texture alignments specified in the PRM.  The
-    * Ivybridge PRM, Section "Alignment Unit Size", states that
-    * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
-    * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
-    * prevents the clobbering.
-    */
-   params.dst.num_samples = mt->num_samples;
-   if (params.dst.num_samples > 1) {
-      params.depth.width = ALIGN(mt->logical_width0, 8);
-      params.depth.height = ALIGN(mt->logical_height0, 4);
-   } else {
-      params.depth.width = ALIGN(params.depth.width, 8);
-      params.depth.height = ALIGN(params.depth.height, 4);
-   }
-
-   params.x1 = params.depth.width;
-   params.y1 = params.depth.height;
-
-   assert(intel_miptree_level_has_hiz(mt, level));
-
-   switch (mt->format) {
-   case MESA_FORMAT_Z_UNORM16:
-      params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
-      break;
-   case MESA_FORMAT_Z_FLOAT32:
-      params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
-      break;
-   case MESA_FORMAT_Z24_UNORM_X8_UINT:
-      params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
-      break;
-   default:
-      unreachable("not reached");
-   }
-
-   brw_blorp_exec(brw, &params);
-}
-- 
2.5.0.400.gff86faf



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