[Mesa-dev] [PATCH 1/6] i965: Don't force a header for texture offsets of 0.
Kenneth Graunke
kenneth at whitecape.org
Sat Apr 23 23:39:24 UTC 2016
Calling textureOffset() with an offset of <0, 0, 0> is equivalent to
calliing texture(). We don't actually need to set up an offset,
which causes a message header to be created.
A fairly common pattern is to sample at a point with a bunch of
offsets, and average them. It's natural to write all the lookups
as textureOffset, but use <0, 0> for the center sample.
shader-db results on Skylake:
total instructions in shared programs: 9092095 -> 9092087 (-0.00%)
instructions in affected programs: 2826 -> 2818 (-0.28%)
helped: 12
HURT: 2
total cycles in shared programs: 70870166 -> 70870144 (-0.00%)
cycles in affected programs: 15924 -> 15902 (-0.14%)
helped: 2
HURT: 0
This also helps prevent code quality regressions in a future patch.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 7ef3062..725f5da 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -3132,7 +3132,9 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
nir_const_value *const_offset =
nir_src_as_const_value(instr->src[i].src);
if (const_offset) {
- tex_offset = brw_imm_ud(brw_texture_offset(const_offset->i32, 3));
+ unsigned header_bits = brw_texture_offset(const_offset->i32, 3);
+ if (header_bits != 0)
+ tex_offset = brw_imm_ud(header_bits);
} else {
tex_offset = retype(src, BRW_REGISTER_TYPE_D);
}
--
2.8.0
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