[Mesa-dev] [PATCH] mesa/main: handle double uniform matrices properly
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Mon Apr 25 07:08:38 UTC 2016
From: "Juan A. Suarez Romero" <jasuarez at igalia.com>
When computing the offset in the uniform storage table, take into account
the size multiplier so double precision matrices are handled correctly.
Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
---
src/mesa/main/uniform_query.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index ab5c3cd..997b0cb 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -993,7 +993,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
elements = components * vectors;
if (!transpose) {
- memcpy(&uni->storage[elements * offset], values,
+ memcpy(&uni->storage[size_mul * elements * offset], values,
sizeof(uni->storage[0]) * elements * count * size_mul);
} else if (basicType == GLSL_TYPE_FLOAT) {
/* Copy and transpose the matrix.
--
2.5.0
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