[Mesa-dev] [PATCH 9/9] radeonsi: move blend choice out of loop in si_blit_decompress_color

Marek Olšák maraeo at gmail.com
Mon Apr 25 16:12:08 UTC 2016


For the series:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Sat, Apr 23, 2016 at 12:41 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> It does not depend on the level or layer.
> ---
>  src/gallium/drivers/radeonsi/si_blit.c | 18 +++++++++---------
>  1 file changed, 9 insertions(+), 9 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
> index 32f953d..b87275d 100644
> --- a/src/gallium/drivers/radeonsi/si_blit.c
> +++ b/src/gallium/drivers/radeonsi/si_blit.c
> @@ -309,6 +309,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
>                 bool need_dcc_decompress)
>  {
>         struct si_context *sctx = (struct si_context *)ctx;
> +       void* custom_blend;
>         unsigned layer, checked_last_layer, max_layer;
>         unsigned level_mask =
>                 u_bit_consecutive(first_level, last_level - first_level + 1);
> @@ -318,17 +319,16 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
>         if (!level_mask)
>                 return;
>
> +       if (rtex->dcc_offset && need_dcc_decompress) {
> +               custom_blend = sctx->custom_blend_dcc_decompress;
> +       } else if (rtex->fmask.size) {
> +               custom_blend = sctx->custom_blend_decompress;
> +       } else {
> +               custom_blend = sctx->custom_blend_fastclear;
> +       }
> +
>         while (level_mask) {
>                 unsigned level = u_bit_scan(&level_mask);
> -               void* custom_blend;
> -
> -               if (rtex->dcc_offset && need_dcc_decompress) {
> -                       custom_blend = sctx->custom_blend_dcc_decompress;
> -               } else if (rtex->fmask.size) {
> -                       custom_blend = sctx->custom_blend_decompress;
> -               } else {
> -                       custom_blend = sctx->custom_blend_fastclear;
> -               }
>
>                 /* The smaller the mipmap level, the less layers there are
>                  * as far as 3D textures are concerned. */
> --
> 2.5.0
>
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