[Mesa-dev] [PATCH v2 23/24] nvc0: enable ARB_shader_image_load_store on GK104

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Apr 25 20:15:11 UTC 2016


This exposes 8 images for all shader types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index eea0390..b68f430 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -380,6 +380,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
       return 32;
    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+      if (class_3d == NVE4_3D_CLASS)
+         return NVC0_MAX_IMAGES;
       return 0;
    default:
       NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
-- 
2.8.0



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