[Mesa-dev] [PATCH v2 23/24] nvc0: enable ARB_shader_image_load_store on GK104
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Apr 25 20:15:11 UTC 2016
This exposes 8 images for all shader types.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index eea0390..b68f430 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -380,6 +380,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ if (class_3d == NVE4_3D_CLASS)
+ return NVC0_MAX_IMAGES;
return 0;
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
--
2.8.0
More information about the mesa-dev
mailing list