[Mesa-dev] [PATCH] vbo: Return INVALID_OPERATION during draw with a mapped buffer
maraeo at gmail.com
Wed Apr 27 09:22:48 UTC 2016
On Wed, Apr 27, 2016 at 5:05 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On Monday, April 25, 2016 5:54:28 PM PDT Jordan Justen wrote:
>> Fixes the OpenGLES 3.1 CTS:
>> * ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos
>> Because this is triggering the error message after the normal API
>> validation phase, we don't have the API function name available, and
>> therefore we generate an error message that is a little confusing:
>> Mesa: User error: GL_INVALID_OPERATION in Vertex buffers are mapped during
> draw call!
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95142
>> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>> Cc: Kenneth Graunke <kenneth at whitecape.org>
>> Perhaps it would be better to push the vbo_bind_arrays before API
>> validation, and then make this check be part of API validation...
> This looks fine to me, though it'd be nice to get a review from someone
> else who's familiar with this code. Cc'ing Marek and Fredrik in case
> they have an opinion.
The patch says it's a GLES fix, but it modifies desktop GL behavior
too. Is that intentional?
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