[Mesa-dev] [PATCH 02/15] i965: Configure how to store *64*PASSTHRU vertex components
Ian Romanick
idr at freedesktop.org
Thu Apr 28 13:16:23 UTC 2016
On 04/28/2016 01:40 PM, Antia Puentes wrote:
> From the Broadwell specification, structure VERTEX_ELEMENT_STATE
> description:
>
> "When SourceElementFormat is set to one of the *64*_PASSTHRU
> formats, 64-bit components are stored in the URB without any
> conversion. In this case, vertex elements must be written as 128
> or 256 bits, with VFCOMP_STORE_0 being used to pad the output
> as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red component into
> the URB, Component 1 must be specified as VFCOMP_STORE_0 (with
> Components 2,3 set to VFCOMP_NOSTORE) in order to output a 128-bit
> vertex element, or Components 1-3 must be specified as VFCOMP_STORE_0
> in order to output a 256-bit vertex element. Likewise, use of
> R64G64B64_PASSTHRU requires Component 3 to be specified as VFCOMP_STORE_0
> in order to output a 256-bit vertex element."
>
> Uses 128-bits to write double and dvec2 vertex elements, and 256-bits for
> dvec3 and dvec4 vertex elements.
>
> Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
> Signed-off-by: Antia Puentes <apuentes at igalia.com>
> ---
> src/mesa/drivers/dri/i965/gen8_draw_upload.c | 34 ++++++++++++++++++++++++++++
> 1 file changed, 34 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/i965/gen8_draw_upload.c b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> index fe5ed35..14f7091 100644
> --- a/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/gen8_draw_upload.c
> @@ -217,6 +217,40 @@ gen8_emit_vertices(struct brw_context *brw)
> break;
> }
>
> + /* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
> + *
> + * "When SourceElementFormat is set to one of the *64*_PASSTHRU
> + * formats, 64-bit components are stored in the URB without any
> + * conversion. In this case, vertex elements must be written as 128
> + * or 256 bits, with VFCOMP_STORE_0 being used to pad the output
> + * as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
> + * component into the URB, Component 1 must be specified as
> + * VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
> + * in order to output a 128-bit vertex element, or Components 1-3 must
> + * be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
> + * element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
> + * to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
> + * element."
> + */
> + if (input->glarray->Doubles) {
> + switch (input->glarray->Size) {
> + case 0:
> + case 1:
> + case 2:
> + /* Use 128-bits instead of 256-bits to write double and dvec2
> + * vertex elements.
> + */
> + comp2 = BRW_VE1_COMPONENT_NOSTORE;
> + comp3 = BRW_VE1_COMPONENT_NOSTORE;
> + break;
> + case 3:
> + /* Pad the output using VFCOMP_STORE_0 as suggested
> + * by the BDW PRM.
> + */
> + comp3 = BRW_VE1_COMPONENT_STORE_0;
I think this would be better as
if (input->glarray->Size < 3) {
...
} else {
...
}
At the very least... there should be a "break" at the end of the 3 case.
It's not strictly necessary, but my eye keeps noticing that it's not there.
> + }
> + }
> +
> OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
> GEN6_VE0_VALID |
> (format << BRW_VE0_FORMAT_SHIFT) |
>
More information about the mesa-dev
mailing list