[Mesa-dev] [Bug 95190] Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Apr 29 03:11:23 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95190
--- Comment #7 from Ilia Mirkin <imirkin at alum.mit.edu> ---
OK, so the issue is that it's a different(ish) constant array every time. Code
that's like
const foo[] = bar
foo[]
foo[]
foo[]
becomes
bar[]
bar[]
bar[]
And so in essence we have 3 arrays, each of which is becoming its own uniform.
I tried adding a hash table on ir_constant*, but that was useless, since
they're different ir_constant* pointers each time. This is going to be a bit
tricky... I guess we could hash the actual data. Probably other solutions I'm
neglecting, too.
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