[Mesa-dev] [PATCH 26/65] glsl: add shader cache support for samplers

Timothy Arceri timothy.arceri at collabora.com
Fri Apr 29 13:33:25 UTC 2016


---
 src/compiler/glsl/shader_cache.cpp | 25 +++++++++++++++++++++----
 1 file changed, 21 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 63aa450..6d979ad 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -158,6 +158,9 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
                         prog->UniformStorage[i].top_level_array_stride);
 
       encode_type_to_blob(metadata, prog->UniformStorage[i].type);
+
+      blob_write_bytes(metadata, prog->UniformStorage[i].opaque,
+                       sizeof(prog->UniformStorage[i].opaque));
    }
 }
 
@@ -200,6 +203,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
 
       prog->UniformHash->put(i, uniforms[i].name);
 
+      memcpy(uniforms[i].opaque,
+             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
+             sizeof(uniforms[i].opaque));
+
       printf("uniform %d: %s %s\n",
              i, uniforms[i].type->name, uniforms[i].name);
    }
@@ -488,8 +495,13 @@ write_shader_metadata(struct blob *metadata, gl_shader *shader)
       blob_write_uint64(metadata, glprog->OutputsWritten);
       blob_write_bytes(metadata, glprog->TexturesUsed,
                        sizeof(glprog->TexturesUsed));
-      blob_write_uint64(metadata, glprog->SamplersUsed);
-      blob_write_uint64(metadata, shader->num_samplers);
+      blob_write_bytes(metadata, glprog->SamplerUnits,
+                       sizeof(glprog->SamplerUnits));
+      blob_write_bytes(metadata, shader->SamplerTargets,
+                       sizeof(shader->SamplerTargets));
+      blob_write_uint32(metadata, glprog->SamplersUsed);
+      blob_write_uint32(metadata, shader->num_samplers);
+      blob_write_uint32(metadata, shader->active_samplers);
 
       write_shader_parameters(metadata, glprog->Parameters);
 
@@ -513,8 +525,13 @@ read_shader_metadata(struct blob_reader *metadata,
       glprog->OutputsWritten = blob_read_uint64(metadata);
       blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
                       sizeof(glprog->TexturesUsed));
-      glprog->SamplersUsed = blob_read_uint64(metadata);
-      linked->num_samplers = blob_read_uint64(metadata);
+      blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
+                      sizeof(glprog->SamplerUnits));
+      blob_copy_bytes(metadata, (uint8_t *) linked->SamplerTargets,
+                      sizeof(linked->SamplerTargets));
+      glprog->SamplersUsed = blob_read_uint32(metadata);
+      linked->num_samplers = blob_read_uint32(metadata);
+      linked->active_samplers = blob_read_uint32(metadata);
 
       glprog->Parameters = _mesa_new_parameter_list();
 
-- 
2.5.5



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