[Mesa-dev] [PATCH 38/65] glsl: cache interpolation qualifier for frag shader
Timothy Arceri
timothy.arceri at collabora.com
Fri Apr 29 13:33:37 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 6f09c17..ff94dbf 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -898,6 +898,13 @@ write_shader_metadata(struct blob *metadata, gl_shader *shader)
blob_write_uint32(metadata, shader->num_samplers);
blob_write_uint32(metadata, shader->active_samplers);
+ if (shader->Stage == MESA_SHADER_FRAGMENT) {
+ struct gl_fragment_program *fprog =
+ (struct gl_fragment_program *) glprog;
+ blob_write_bytes(metadata, fprog->InterpQualifier,
+ sizeof(fprog->InterpQualifier));
+ }
+
write_shader_parameters(metadata, glprog->Parameters);
} else {
@@ -928,6 +935,13 @@ read_shader_metadata(struct blob_reader *metadata,
linked->num_samplers = blob_read_uint32(metadata);
linked->active_samplers = blob_read_uint32(metadata);
+ if (linked->Stage == MESA_SHADER_FRAGMENT) {
+ struct gl_fragment_program *fprog =
+ (struct gl_fragment_program *) glprog;
+ blob_copy_bytes(metadata, (uint8_t *) fprog->InterpQualifier,
+ sizeof(fprog->InterpQualifier));
+ }
+
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
--
2.5.5
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