[Mesa-dev] [PATCH 51/65] i965: add cache fallback support

Timothy Arceri timothy.arceri at collabora.com
Fri Apr 29 13:33:50 UTC 2016


---
 src/mesa/drivers/dri/i965/brw_shader_cache.c | 43 ++++++++++++++++++++++++++--
 1 file changed, 41 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index d1336d7..625ad3f 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -28,7 +28,10 @@
 #include <compiler/glsl/ir_uniform.h>
 #include <compiler/glsl/cache.h>
 #include <compiler/glsl/blob.h>
+#include <compiler/glsl/program.h>
 #include <compiler/nir_types.h>
+#include <program/ir_to_mesa.h>
+#include <program/program.h>
 
 #include "brw_state.h"
 #include "brw_wm.h"
@@ -333,9 +336,45 @@ upload_cached_program(struct brw_context *brw)
    return;
 
 FAIL:
-   /* Fall back and compile from source here. */
    prog->program_written_to_cache = false;
-   printf("FIXME: May need to fallback to compile from source here...\n");
+   printf("Falling back to compile from source.\n");
+
+   /* Cached program not found. Fall back to linking shaders but first
+    * compile any shaders we didn't compile earlier.
+    */
+   if (brw->vertex_program->Base.nir == NULL) {
+      struct gl_shader_program *prog =
+         brw->ctx._Shader->CurrentProgram[MESA_SHADER_VERTEX];
+      for (unsigned i = 0; i < prog->NumShaders; i++) {
+         _mesa_glsl_compile_shader(&brw->ctx, prog->Shaders[i], false, false,
+                                   true);
+      }
+      _mesa_glsl_link_shader(&brw->ctx, prog, true);
+
+      struct gl_program *vp =
+         prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
+      brw->vertex_program = gl_vertex_program(vp);
+
+      struct gl_program *fp =
+         prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
+      brw->fragment_program = gl_fragment_program(fp);
+   }
+
+   if (brw->fragment_program->Base.nir == NULL) {
+      struct gl_shader_program *prog =
+         brw->ctx._Shader->_CurrentFragmentProgram;
+
+      for (unsigned i = 0; i < prog->NumShaders; i++) {
+         _mesa_glsl_compile_shader(&brw->ctx, prog->Shaders[i], false, false,
+                                   true);
+      }
+      _mesa_glsl_link_shader(&brw->ctx, prog, true);
+
+      struct gl_program *fp =
+         prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
+      brw->fragment_program = gl_fragment_program(fp);
+   }
+
    free(buffer);
 }
 
-- 
2.5.5



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