[Mesa-dev] [PATCH 57/65] glsl,i965: disable shader cache for SSO
Timothy Arceri
timothy.arceri at collabora.com
Fri Apr 29 13:33:56 UTC 2016
Caching SSO requires us to be a little more careful so disable
it for now.
---
src/compiler/glsl/linker.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_shader_cache.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 1f8350c..5bc7337 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4317,7 +4317,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog,
#ifdef ENABLE_SHADER_CACHE
/* If transform feedback used on the program then compile all shaders. */
- if (prog->TransformFeedback.NumVarying > 0) {
+ if (prog->TransformFeedback.NumVarying > 0 || prog->SeparateShader) {
for (unsigned i = 0; i < prog->NumShaders; i++) {
if (prog->Shaders[i]->ir) {
continue;
diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index 07f3a64..08d43e7 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -103,7 +103,7 @@ upload_cached_program(struct brw_context *brw)
* enabled. However we should be able to use cached shaders when the xfb_*
* qualifiers were used to enable transform feedback.
*/
- if (prog->TransformFeedback.NumVarying > 0)
+ if (prog->TransformFeedback.NumVarying > 0 || prog->SeparateShader)
return;
gen_binary_sha1(brw, prog, &vs_key, &wm_key);
--
2.5.5
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