[Mesa-dev] [PATCH 2/9] mesa/main: fix another undefined left shift
Nicolai Hähnle
nhaehnle at gmail.com
Sat Apr 30 07:24:30 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mesa/main/uniforms.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index a9308d0..7758640 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -78,7 +78,7 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
shProg->SamplersValidated = GL_TRUE;
for (s = 0; s < MAX_SAMPLERS; s++) {
- if (prog->SamplersUsed & (1 << s)) {
+ if (prog->SamplersUsed & (1u << s)) {
GLuint unit = shader->SamplerUnits[s];
GLuint tgt = shader->SamplerTargets[s];
assert(unit < ARRAY_SIZE(prog->TexturesUsed));
--
2.7.4
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