[Mesa-dev] [PATCH 09/18] glsl: Handle patch qualifier on interface blocks.
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 1 17:29:36 UTC 2016
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/ast_to_hir.cpp | 4 ++++
src/compiler/glsl/glsl_parser.yy | 11 +++++++++++
src/compiler/glsl/glsl_parser_extras.cpp | 3 +++
3 files changed, 18 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index d246745..6273528 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -7436,10 +7436,12 @@ ast_interface_block::hir(exec_list *instructions,
_mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays");
} else if ((state->stage == MESA_SHADER_TESS_CTRL ||
state->stage == MESA_SHADER_TESS_EVAL) &&
+ !this->layout.flags.q.patch &&
this->array_specifier == NULL &&
var_mode == ir_var_shader_in) {
_mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs must be arrays");
} else if (state->stage == MESA_SHADER_TESS_CTRL &&
+ !this->layout.flags.q.patch &&
this->array_specifier == NULL &&
var_mode == ir_var_shader_out) {
_mesa_glsl_error(&loc, state, "tessellation control shader outputs must be arrays");
@@ -7555,6 +7557,8 @@ ast_interface_block::hir(exec_list *instructions,
if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
var->data.read_only = true;
+ var->data.patch = this->layout.flags.q.patch;
+
if (state->stage == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in)
handle_geometry_shader_input_decl(state, loc, var);
else if ((state->stage == MESA_SHADER_TESS_CTRL ||
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 4ab9e14..d90418e 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -2697,6 +2697,17 @@ interface_qualifier:
memset(& $$, 0, sizeof($$));
$$.flags.q.buffer = 1;
}
+ | auxiliary_storage_qualifier interface_qualifier
+ {
+ if (!$1.flags.q.patch) {
+ _mesa_glsl_error(&@1, state, "invalid interface qualifier");
+ }
+ if ($2.has_auxiliary_storage()) {
+ _mesa_glsl_error(&@1, state, "duplicate patch qualifier");
+ }
+ $$ = $2;
+ $$.flags.q.patch = 1;
+ }
;
instance_name_opt:
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 14a5540..2211d97 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -929,6 +929,8 @@ _mesa_ast_process_interface_block(YYLTYPE *locp,
"a fragment shader");
}
+ /* error checking for patch qualifier? */
+
/* Since block arrays require names, and both features are added in
* the same language versions, we don't have to explicitly
* version-check both things.
@@ -950,6 +952,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp,
temp_type_qualifier.flags.q.in = true;
temp_type_qualifier.flags.q.out = true;
temp_type_qualifier.flags.q.buffer = true;
+ temp_type_qualifier.flags.q.patch = true;
interface_type_mask = temp_type_qualifier.flags.i;
/* Get the block's interface qualifier. The interface_qualifier
--
2.9.2
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