[Mesa-dev] [PATCH 17/18] glsl: Fix location bias for patch variables.
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 1 17:29:44 UTC 2016
We need to subtract VARYING_SLOT_PATCH0, not VARYING_SLOT_VAR0.
Since "patch" only applies to inputs and outputs, we can just handle
this once outside the switch statement, rather than replicating the
check twice and complicating the earlier conditions.
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/linker.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 9c4a734..745637b 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3866,6 +3866,9 @@ add_interface_variables(struct gl_shader_program *shProg,
continue;
};
+ if (var->data.patch)
+ loc_bias = int(VARYING_SLOT_PATCH0);
+
/* Skip packed varyings, packed varyings are handled separately
* by add_packed_varyings.
*/
--
2.9.2
More information about the mesa-dev
mailing list