[Mesa-dev] [PATCH] ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.
Rob Clark
robdclark at gmail.com
Mon Aug 1 20:56:59 UTC 2016
On Mon, Aug 1, 2016 at 1:45 PM, Eric Anholt <eric at anholt.net> wrote:
> This lets TTN-using drivers handle FRAG_RESULT_DEPTH the same between all
> their source paths.
lgtm.. and nice to lose an extra tgsi hack ;-)
r-b
> ---
> src/gallium/auxiliary/nir/tgsi_to_nir.c | 19 ++++++++++++++++---
> src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c | 6 ------
> src/gallium/drivers/freedreno/ir3/ir3_shader.c | 1 -
> src/gallium/drivers/vc4/vc4_program.c | 2 +-
> 4 files changed, 17 insertions(+), 11 deletions(-)
>
> diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> index 65eca6f9e864..3d80ef06f13d 100644
> --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
> +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
> @@ -1918,9 +1918,22 @@ ttn_add_output_stores(struct ttn_compile *c)
> nir_intrinsic_instr *store =
> nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
> unsigned loc = var->data.driver_location + i;
> - store->num_components = 4;
> - store->src[0].reg.reg = c->output_regs[loc].reg;
> - store->src[0].reg.base_offset = c->output_regs[loc].offset;
> +
> + nir_src src = nir_src_for_reg(c->output_regs[loc].reg);
> + src.reg.base_offset = c->output_regs[loc].offset;
> +
> + if (c->build.shader->stage == MESA_SHADER_FRAGMENT &&
> + var->data.location == FRAG_RESULT_DEPTH) {
> + /* TGSI uses TGSI_SEMANTIC_POSITION.z for the depth output, while
> + * NIR uses a single float FRAG_RESULT_DEPTH.
> + */
> + src = nir_src_for_ssa(nir_channel(b, nir_ssa_for_src(b, src, 4), 2));
> + store->num_components = 1;
> + } else {
> + store->num_components = 4;
> + }
> + store->src[0] = src;
> +
> nir_intrinsic_set_base(store, loc);
> nir_intrinsic_set_write_mask(store, 0xf);
> store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
> diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
> index 14d5e50f992a..083ba00c7099 100644
> --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
> +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
> @@ -2489,12 +2489,6 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
> /* fixup input/outputs: */
> for (i = 0; i < so->outputs_count; i++) {
> so->outputs[i].regid = ir->outputs[i*4]->regs[0]->num;
> - /* preserve hack for depth output.. tgsi writes depth to .z,
> - * but what we give the hw is the scalar register:
> - */
> - if (so->shader->from_tgsi && (so->type == SHADER_FRAGMENT) &&
> - (so->outputs[i].slot == FRAG_RESULT_DEPTH))
> - so->outputs[i].regid += 2;
> }
>
> /* Note that some or all channels of an input may be unused: */
> diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
> index 87bdcf91a674..ac48132026c4 100644
> --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
> +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
> @@ -294,7 +294,6 @@ ir3_shader_create(struct ir3_compiler *compiler,
> tgsi_dump(cso->tokens, 0);
> }
> nir = ir3_tgsi_to_nir(cso->tokens);
> - shader->from_tgsi = true;
> }
> /* do first pass optimization, ignoring the key: */
> shader->nir = ir3_optimize_nir(shader, nir, NULL);
> diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
> index 0afd8c6e36eb..a44446507181 100644
> --- a/src/gallium/drivers/vc4/vc4_program.c
> +++ b/src/gallium/drivers/vc4/vc4_program.c
> @@ -1223,7 +1223,7 @@ emit_frag_end(struct vc4_compile *c)
> if (c->output_position_index != -1) {
> qir_FTOI_dest(c, qir_reg(QFILE_TLB_Z_WRITE, 0),
> qir_FMUL(c,
> - c->outputs[c->output_position_index + 2],
> + c->outputs[c->output_position_index],
> qir_uniform_f(c, 0xffffff)))->cond = discard_cond;
> } else {
> qir_MOV_dest(c, qir_reg(QFILE_TLB_Z_WRITE, 0),
> --
> 2.8.1
>
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