[Mesa-dev] [PATCH 3/5] glsl: struct constructors/initializers only allow implicit conversions
Andres Gomez
agomez at igalia.com
Wed Aug 3 20:51:19 UTC 2016
When an argument for a structure constructor or initializer doesn't
match the expected type, only Section 4.1.10 “Implicit Conversions”
are allowed to try to match that expected type.
>From page 32 (page 38 of the PDF) of the GLSL 1.20 spec:
" The arguments to the constructor will be used to set the structure's
fields, in order, using one argument per field. Each argument must
be the same type as the field it sets, or be a type that can be
converted to the field's type according to Section 4.1.10 “Implicit
Conversions.”"
>From page 35 (page 41 of the PDF) of the GLSL 4.20 spec:
" In all cases, the innermost initializer (i.e., not a list of
initializers enclosed in curly braces) applied to an object must
have the same type as the object being initialized or be a type that
can be converted to the object's type according to section 4.1.10
"Implicit Conversions". In the latter case, an implicit conversion
will be done on the initializer before the assignment is done."
Fixes GL44-CTS.shading_language_420pack.initializer_list_negative
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
src/compiler/glsl/ast_function.cpp | 36 +++++++++++++++++++++++++++++++-----
1 file changed, 31 insertions(+), 5 deletions(-)
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index 567ad6e..ccd070f 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -1718,6 +1718,23 @@ process_record_constructor(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
void *ctx = state;
+ /* From page 32 (page 38 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The arguments to the constructor will be used to set the structure's
+ * fields, in order, using one argument per field. Each argument must
+ * be the same type as the field it sets, or be a type that can be
+ * converted to the field's type according to Section 4.1.10 “Implicit
+ * Conversions.”"
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 4.20 spec:
+ *
+ * "In all cases, the innermost initializer (i.e., not a list of
+ * initializers enclosed in curly braces) applied to an object must
+ * have the same type as the object being initialized or be a type that
+ * can be converted to the object's type according to section 4.1.10
+ * "Implicit Conversions". In the latter case, an implicit conversion
+ * will be done on the initializer before the assignment is done."
+ */
exec_list actual_parameters;
process_parameters(instructions, &actual_parameters,
@@ -1734,17 +1751,26 @@ process_record_constructor(exec_list *instructions,
return ir_rvalue::error_value(ctx);
}
- if (apply_implicit_conversion(constructor_type->fields.structure[i].type,
- ir, state)) {
+ const glsl_struct_field *struct_field =
+ &constructor_type->fields.structure[i];
+
+ /* Apply implicit conversions (not the scalar constructor rules!). See
+ * the spec quote above.
+ */
+ if ((struct_field->type->base_type != ir->type->base_type)
+ && (implicitly_convert_component(ir, struct_field->type->base_type,
+ ir, state))) {
node->replace_with(ir);
- } else {
+ }
+
+ if (ir->type != struct_field->type) {
_mesa_glsl_error(loc, state,
"parameter type mismatch in constructor for `%s.%s' "
"(%s vs %s)",
constructor_type->name,
- constructor_type->fields.structure[i].name,
+ struct_field->name,
ir->type->name,
- constructor_type->fields.structure[i].type->name);
+ struct_field->type->name);
return ir_rvalue::error_value(ctx);
}
--
2.8.1
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