[Mesa-dev] [PATCH - Mesa 06/10] Revert "st/mesa: use sRGB formats for MSAA resolving if destination is sRGB"

Kenneth Graunke kenneth at whitecape.org
Thu Aug 4 23:14:47 UTC 2016


This reverts commit 4e549ddb500cf677b6fa16d9ebdfa67cc23da097,
dropping the hack from Gallium that I just deleted from i965.

See the previous commit for rationale.
---
 src/mesa/state_tracker/st_cb_blit.c | 32 --------------------------------
 1 file changed, 32 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 826152d..5e7c34c 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -46,34 +46,6 @@
 
 
 static void
-st_adjust_blit_for_msaa_resolve(struct pipe_blit_info *blit)
-{
-   /* Even though we do multisample resolves at the time of the blit, OpenGL
-    * specification defines them as if they happen at the time of rendering,
-    * which means that the type of averaging we do during the resolve should
-    * only depend on the source format; the destination format should be
-    * ignored. But, specification doesn't seem to be strict about it.
-    *
-    * It has been observed that mulitisample resolves produce slightly better
-    * looking images when averaging is done using destination format. NVIDIA's
-    * proprietary OpenGL driver also follows this approach.
-    *
-    * When multisampling, if the source and destination formats are equal
-    * (aside from the color space), we choose to blit in sRGB space to get
-    * this higher quality image.
-    */
-   if (blit->src.resource->nr_samples > 1 &&
-       blit->dst.resource->nr_samples <= 1) {
-      blit->dst.format = blit->dst.resource->format;
-
-      if (util_format_is_srgb(blit->dst.resource->format))
-         blit->src.format = util_format_srgb(blit->src.resource->format);
-      else
-         blit->src.format = util_format_linear(blit->src.resource->format);
-   }
-}
-
-static void
 st_BlitFramebuffer(struct gl_context *ctx,
                    struct gl_framebuffer *readFB,
                    struct gl_framebuffer *drawFB,
@@ -232,8 +204,6 @@ st_BlitFramebuffer(struct gl_context *ctx,
                   blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
                   blit.src.format = util_format_linear(srcObj->pt->format);
 
-                  st_adjust_blit_for_msaa_resolve(&blit);
-
                   st->pipe->blit(st->pipe, &blit);
                   dstRb->defined = true; /* front buffer tracking */
                }
@@ -270,8 +240,6 @@ st_BlitFramebuffer(struct gl_context *ctx,
                   blit.src.box.z = srcSurf->u.tex.first_layer;
                   blit.src.format = util_format_linear(srcSurf->format);
 
-                  st_adjust_blit_for_msaa_resolve(&blit);
-
                   st->pipe->blit(st->pipe, &blit);
                   dstRb->defined = true; /* front buffer tracking */
                }
-- 
2.9.2



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