[Mesa-dev] [PATCH] mesa: Copy bitmask of VBOs in the VAO on gl{Push, Pop}Attrib.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Fri Aug 5 05:31:57 UTC 2016


From: Mathias Fröhlich <mathias.froehlich at web.de>

Hi all,

The below was found by inspection.
Please review.

Thanks

Mathias



On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take
care that gl_vertex_array_object::VertexAttribBufferMask
matches the bound buffer object in the
gl_vertex_array_object::VertexBinding array.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/main/attrib.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index f859191..ff5f0f1 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1489,6 +1489,8 @@ copy_array_object(struct gl_context *ctx,
 
    /* _Enabled must be the same than on push */
    dest->_Enabled = src->_Enabled;
+   /* The bitmask of bound VBOs needs to match the VertexBinding array */
+   dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
    dest->NewArrays = src->NewArrays;
 }
 
-- 
2.5.5



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