[Mesa-dev] [PATCH] mesa: Copy bitmask of VBOs in the VAO on gl{Push, Pop}Attrib.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Fri Aug 5 05:31:57 UTC 2016
From: Mathias Fröhlich <mathias.froehlich at web.de>
Hi all,
The below was found by inspection.
Please review.
Thanks
Mathias
On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take
care that gl_vertex_array_object::VertexAttribBufferMask
matches the bound buffer object in the
gl_vertex_array_object::VertexBinding array.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/attrib.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index f859191..ff5f0f1 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1489,6 +1489,8 @@ copy_array_object(struct gl_context *ctx,
/* _Enabled must be the same than on push */
dest->_Enabled = src->_Enabled;
+ /* The bitmask of bound VBOs needs to match the VertexBinding array */
+ dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
dest->NewArrays = src->NewArrays;
}
--
2.5.5
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