[Mesa-dev] [PATCH] mesa: Copy bitmask of VBOs in the VAO on gl{Push, Pop}Attrib.

Brian Paul brianp at vmware.com
Fri Aug 5 15:06:26 UTC 2016


On 08/04/2016 11:31 PM, Mathias.Froehlich at gmx.net wrote:
> From: Mathias Fröhlich <mathias.froehlich at web.de>
>
> Hi all,
>
> The below was found by inspection.
> Please review.
>
> Thanks
>
> Mathias
>
>
>
> On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take
> care that gl_vertex_array_object::VertexAttribBufferMask
> matches the bound buffer object in the
> gl_vertex_array_object::VertexBinding array.
>
> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
> ---
>   src/mesa/main/attrib.c | 2 ++
>   1 file changed, 2 insertions(+)
>
> diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
> index f859191..ff5f0f1 100644
> --- a/src/mesa/main/attrib.c
> +++ b/src/mesa/main/attrib.c
> @@ -1489,6 +1489,8 @@ copy_array_object(struct gl_context *ctx,
>
>      /* _Enabled must be the same than on push */
>      dest->_Enabled = src->_Enabled;
> +   /* The bitmask of bound VBOs needs to match the VertexBinding array */
> +   dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
>      dest->NewArrays = src->NewArrays;
>   }
>
>

Reviewed-by: Brian Paul <brianp at vmware.com>



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