[Mesa-dev] [PATCH 7/8] st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effect
Marek Olšák
maraeo at gmail.com
Sun Aug 7 01:12:23 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_atom.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index dddc5ff..94e012a 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -150,23 +150,26 @@ static void check_attrib_edgeflag(struct st_context *st)
/***********************************************************************
* Update all derived state:
*/
void st_validate_state( struct st_context *st, enum st_pipeline pipeline )
{
struct gl_context *ctx = st->ctx;
uint64_t dirty, pipeline_mask;
uint32_t dirty_lo, dirty_hi;
- /* Get Mesa driver state. */
- st->dirty |= st->ctx->NewDriverState & ST_ALL_STATES_MASK;
- st->ctx->NewDriverState = 0;
+ /* Get Mesa driver state.
+ *
+ * Inactive states are shader states not used by shaders at the moment.
+ */
+ st->dirty |= ctx->NewDriverState & st->active_states & ST_ALL_STATES_MASK;
+ ctx->NewDriverState = 0;
/* Get pipeline state. */
switch (pipeline) {
case ST_PIPELINE_RENDER:
if (st->ctx->API == API_OPENGL_COMPAT)
check_attrib_edgeflag(st);
check_program_state(st);
st_manager_validate_framebuffers(st);
--
2.7.4
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