[Mesa-dev] [PATCH] glsl/tests: fix segfault in uniform initializer test
Timothy Arceri
timothy.arceri at collabora.com
Thu Aug 11 00:34:52 UTC 2016
Cause by 549222f5
Cc: Aaron Watry <awatry at gmail.com>
---
src/compiler/glsl/tests/set_uniform_initializer_tests.cpp | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
index a36ffdc..9d41017 100644
--- a/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
+++ b/src/compiler/glsl/tests/set_uniform_initializer_tests.cpp
@@ -24,6 +24,7 @@
#include "main/compiler.h"
#include "main/mtypes.h"
#include "main/macros.h"
+#include "program/hash_table.h"
#include "util/ralloc.h"
#include "uniform_initializer_utils.h"
@@ -108,6 +109,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
+ type->components()));
const unsigned red_zone_components = total_components - data_components;
+ prog->UniformHash = new string_to_uint_map;
prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
num_storage);
prog->NumUniformStorage = num_storage;
@@ -128,6 +130,9 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
data_components,
red_zone_components);
+ prog->UniformHash->put(index_to_set,
+ prog->UniformStorage[index_to_set].name);
+
for (unsigned i = 0; i < num_storage; i++) {
if (i == index_to_set)
continue;
--
2.7.4
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