[Mesa-dev] shader subroutine per-context uniform support

Andres Gomez agomez at igalia.com
Thu Aug 11 13:28:23 UTC 2016


FTR, I rebased this series on top of current master (minimal changes)
and run a full CTS and piglit run with the i965 [gen 8].

The failing CTS now passes and I have not observed any regression nor
in CTS neither in piglit.


On Tue, 2016-06-07 at 15:25 +1000, Dave Airlie wrote:
> So when I implemented shader subroutines, I ignored part of the
> spec, because nobody really cares or uses this extension.
> 
> But since CTS has a test for this feature I thought I'd implement it
> a bit better now (still not perfect).
> 
> So the spec says that the values in the subroutine uniforms are
> stored per context not per program.
> 
> The first patch is enough to pass the CTS test which doesn't do
> any rendering checks, it just writes values from multiple contexts
> and reads them back.
> 
> The second 4 tests, push the updating of the subroutines into
> the constant upload paths of the drivers, so it calls the API
> to update the subroutine constants just before it writes the
> constants to the hw. This might not be perfect in some threaded
> cases, but it's a lot better than nothing, and I don't think
> this API will see much use going forward.
> 
> With these and the previous one liner, there is only one
> failing test in CTS for subroutines and it is due to program binary
> API.
> 
> Dave.
> 
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
-- 

Br,

Andres


More information about the mesa-dev mailing list