[Mesa-dev] [PATCH 3/3] mesa: Fix glFramebufferTexture* error codes

Ian Romanick idr at freedesktop.org
Thu Aug 11 17:28:26 UTC 2016


On 08/11/2016 10:11 AM, Chad Versace wrote:
> If check_textarget() determined that textarget was incorrect, it emitted
> GL_INVALID_OPERATION.  This is the correct behavior when textarget is
> a valid GLenum but an invalid parameter to the current variant of
> glFramebufferTexture*().
> 
> However, when textarget is not a GLenum at all, then the GL spec
> requires that GL_INVALID_ENUM be emitted.
> 
> Fixes test dEQP-GLES3.functional.negative_api.buffer.framebuffer_texture2d.
> 
> Cc: Haixia Shi <hshi at chromium.org>
> Change-Id: I86c492f228720ec8cf9939e741cfc99a5d9fa1bc
> ---
>  src/mesa/main/fbobject.c | 32 +++++++++++++++++++++-----------
>  1 file changed, 21 insertions(+), 11 deletions(-)
> 
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 2c01526..3360940 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -3029,20 +3029,30 @@ check_textarget(struct gl_context *ctx, int dims, GLenum target,
>        err = true;
>     }
>  
> -   if (err) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "%s(invalid textarget %s)",
> -                  caller, _mesa_enum_to_string(textarget));
> -      return false;
> +   if (!err) {
> +      /* Make sure textarget is consistent with the texture's type */
> +      if (target == GL_TEXTURE_CUBE_MAP) {
> +         err = !_mesa_is_cube_face(textarget);
> +      } else {
> +         err = (target != textarget);
> +      }
>     }
>  
> -   /* Make sure textarget is consistent with the texture's type */
> -   err = (target == GL_TEXTURE_CUBE_MAP) ?
> -          !_mesa_is_cube_face(textarget): (target != textarget);
> -
>     if (err) {
> -      _mesa_error(ctx, GL_INVALID_OPERATION,
> -                  "%s(mismatched texture target)", caller);
> +      const char *enum_str;
> +
> +      if (_mesa_enum_to_string2(textarget, &enum_str)) {

I'm not sure this is sufficient.  What if I pass GL_RED?  I'm reasonably
certain that should generate GL_INVALID_ENUM, but it will generate
GL_INVALID_OPERATION.

> +         /* The textarget is a valid GLenum, but is an invalid parameter to
> +          * this variant of glFramebufferTexture*().
> +          */
> +         _mesa_error(ctx, GL_INVALID_OPERATION,
> +                     "%s(mismatched texture target %s)", caller, enum_str);
> +      } else {
> +         /* The textarget is not a GLenum value. */
> +         _mesa_error(ctx, GL_INVALID_ENUM,
> +                     "%s(invalid textarget %s)", caller, enum_str);
> +      }
> +
>        return false;
>     }
>  
> 



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