[Mesa-dev] [PATCH 1/3] glsl: Fix inout qualifier handling in GLSL 4.40.
Kenneth Graunke
kenneth at whitecape.org
Thu Aug 11 20:43:30 UTC 2016
inout variables have q.in and q.out set. We were trying to set
xfb_buffer = 1 for shader output variables (and inadvertantly setting
it on inout parameters, too). But input_layout_mask doesn't have
xfb_buffer set, so it was seen as in invalid input qualifier.
This meant that all 'inout' parameters were broken.
Caught by running a WebGL conformance test in Chromium:
https://www.khronos.org/registry/webgl/sdk/tests/deqp/data/gles3/shaders/qualification_order.html?webglVersion=2
Fixes Piglit's tests/spec/glsl-4.40/compiler/inout-parameter-qualifier.
Cc: Timothy Arceri <timothy.arceri at collabora.com>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl/ast_type.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index ef573e7..248b647 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -242,7 +242,8 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
if (q.flags.q.xfb_buffer) {
this->flags.q.xfb_buffer = 1;
this->xfb_buffer = q.xfb_buffer;
- } else if (!this->flags.q.xfb_buffer && this->flags.q.out) {
+ } else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
+ !this->flags.q.in) {
/* Assign global xfb_buffer value */
this->flags.q.xfb_buffer = 1;
this->xfb_buffer = state->out_qualifier->xfb_buffer;
--
2.9.2
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