[Mesa-dev] [PATCH 10/16] compiler: Add a new STATE_VAR_ADVANCED_BLENDING_MODE built-in uniform.
Kenneth Graunke
kenneth at whitecape.org
Sat Aug 13 03:13:02 UTC 2016
This will be used for emulating GL_KHR_advanced_blend_equation features
in shader code. We'll pass in the blending mode that's in use, and use
that in (effectively) a switch statement in the shader.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/program/prog_statevars.c | 53 +++++++++++++++++++++++++++++++++++++++
src/mesa/program/prog_statevars.h | 5 ++++
2 files changed, 58 insertions(+)
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index 8dddc0b..a63c2a5 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -45,6 +45,44 @@
#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
+static enum gl_blend_support_qualifier
+advanced_blend_mode_from_gl_enum(GLenum mode)
+{
+ switch (mode) {
+ case GL_MULTIPLY_KHR:
+ return BLEND_MULTIPLY;
+ case GL_SCREEN_KHR:
+ return BLEND_SCREEN;
+ case GL_OVERLAY_KHR:
+ return BLEND_OVERLAY;
+ case GL_DARKEN_KHR:
+ return BLEND_DARKEN;
+ case GL_LIGHTEN_KHR:
+ return BLEND_LIGHTEN;
+ case GL_COLORDODGE_KHR:
+ return BLEND_COLORDODGE;
+ case GL_COLORBURN_KHR:
+ return BLEND_COLORBURN;
+ case GL_HARDLIGHT_KHR:
+ return BLEND_HARDLIGHT;
+ case GL_SOFTLIGHT_KHR:
+ return BLEND_SOFTLIGHT;
+ case GL_DIFFERENCE_KHR:
+ return BLEND_DIFFERENCE;
+ case GL_EXCLUSION_KHR:
+ return BLEND_EXCLUSION;
+ case GL_HSL_HUE_KHR:
+ return BLEND_HSL_HUE;
+ case GL_HSL_SATURATION_KHR:
+ return BLEND_HSL_SATURATION;
+ case GL_HSL_COLOR_KHR:
+ return BLEND_HSL_COLOR;
+ case GL_HSL_LUMINOSITY_KHR:
+ return BLEND_HSL_LUMINOSITY;
+ default:
+ return 0;
+ }
+}
/**
* Use the list of tokens in the state[] array to find global GL state
@@ -609,6 +647,15 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
val[0].i = ctx->TessCtrlProgram.patch_vertices;
return;
+ case STATE_ADVANCED_BLENDING_MODE:
+ if (ctx->Color.BlendEnabled & 1) {
+ GLenum eqn = ctx->Color.Blend[0].EquationRGB;
+ val[0].i = advanced_blend_mode_from_gl_enum(eqn);
+ } else {
+ val[0].i = 0;
+ }
+ return;
+
/* XXX: make sure new tokens added here are also handled in the
* _mesa_program_state_flags() switch, below.
*/
@@ -719,6 +766,9 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
case STATE_FB_WPOS_Y_TRANSFORM:
return _NEW_BUFFERS;
+ case STATE_ADVANCED_BLENDING_MODE:
+ return _NEW_COLOR;
+
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
@@ -925,6 +975,9 @@ append_token(char *dst, gl_state_index k)
case STATE_FB_WPOS_Y_TRANSFORM:
append(dst, "FbWposYTransform");
break;
+ case STATE_ADVANCED_BLENDING_MODE:
+ append(dst, "AdvancedBlendingMode");
+ break;
default:
/* probably STATE_INTERNAL_DRIVER+i (driver private state) */
append(dst, "driverState");
diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h
index e716d90..7fecb37 100644
--- a/src/mesa/program/prog_statevars.h
+++ b/src/mesa/program/prog_statevars.h
@@ -130,6 +130,11 @@ typedef enum gl_state_index_ {
STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
+ /**
+ * A single enum gl_blend_support_qualifier value representing the
+ * currently active advanced blending equation, or zero if disabled.
+ */
+ STATE_ADVANCED_BLENDING_MODE,
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;
--
2.9.0
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