[Mesa-dev] [PATCH 3/5] mesa: Move check for vbo mapping into api_validate.c.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Sun Aug 14 18:12:38 UTC 2016
From: Mathias Fröhlich <mathias.froehlich at web.de>
Instead of checking for mapped buffers in vbo_bind_arrays
do this check in api_validate.c. This additionally
enables printing the draw calls name into the error
string.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/api_validate.c | 7 +++++++
src/mesa/vbo/vbo_exec_array.c | 8 +-------
2 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index ec3cc1b..ae3e118 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -25,6 +25,7 @@
#include <stdbool.h>
#include "glheader.h"
#include "api_validate.h"
+#include "arrayobj.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
@@ -119,6 +120,12 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
unreachable("Invalid API value in check_valid_to_render()");
}
+ if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(vertex buffers are mapped)", function);
+ return false;
+ }
+
return true;
}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index e1aa3ac..bfa9cd6 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -396,13 +396,7 @@ vbo_bind_arrays(struct gl_context *ctx)
}
}
- if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "draw call (vertex buffers are mapped)");
- return false;
- } else {
- return true;
- }
+ return true;
}
/**
--
2.7.4
More information about the mesa-dev
mailing list