[Mesa-dev] [PATCH] egl: reset 'ViewportInitialized' when unbinding current context
Dongwon Kim
dongwon.kim at intel.com
Mon Aug 15 22:58:57 UTC 2016
'ViewportInitialized' flag in gl_context has to be reset to '0'
when the current context is unbound via a eglMakeCurrent call with
all of 'NULL' resources (surfaces and context).
This is to make sure the viewport of the context is re-initialized
when the same context is bound to new read and draw surfaces
(or same surfaces but with different size.) next time when the
context is made current again.
Signed-off-by: Dongwon Kim <dongwon.kim at intel.com>
---
src/mesa/main/context.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 574c0fb..477e543 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1642,6 +1642,10 @@ _mesa_make_current( struct gl_context *newCtx,
assert(_mesa_get_current_context() == newCtx);
if (!newCtx) {
+ /* We reset ViewportInitialized for new bindings of surfaces to the
+ * same context in a new _mesa_make_current call.
+ */
+ curCtx->ViewportInitialized = GL_FALSE;
_glapi_set_dispatch(NULL); /* none current */
}
else {
--
2.7.4
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