[Mesa-dev] [PATCH] anv: fix writemask on blit fragment shader.
Dave Airlie
airlied at gmail.com
Tue Aug 16 00:01:47 UTC 2016
From: Dave Airlie <airlied at redhat.com>
I'm not sure if anything even uses this, but I found this on radv, so
just fix it on anv for consistency.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/intel/vulkan/anv_meta_blit.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c
index e8b244b..d2e375a 100644
--- a/src/intel/vulkan/anv_meta_blit.c
+++ b/src/intel/vulkan/anv_meta_blit.c
@@ -106,7 +106,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
- nir_store_var(&b, color_out, &tex->dest.ssa, 4);
+ nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
return b.shader;
}
--
2.5.5
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