[Mesa-dev] [PATCH v3] st/vdpau: change the order in which filters are applied(v3)
Andy Furniss
adf.lists at gmail.com
Tue Aug 16 09:50:05 UTC 2016
Christian König wrote:
> Am 12.08.2016 um 16:02 schrieb Nayan Deshmukh:
>> Apply the median and matrix filter before the compostioning
>> we apply the deinterlacing first to avoid the extra overhead
>> in processing the past and the future surfaces in deinterlacing.
>>
>> v2: apply the filters on all the surfaces (Christian)
>> v3: use get_sampler_view_planes() instead of
>> get_sampler_view_components() and iterate over
>> VL_MAX_SURFACES (Christian)
>>
>> Signed-off-by: Nayan Deshmukh <nayan26deshmukh at gmail.com>
>
> Reviewed and pushed, thanks for the help.
Sorry I didn't get to test this until now.
It messes up chroma when sharpen or denoise are used.
>
> Christian.
>
>> ---
>> src/gallium/state_trackers/vdpau/mixer.c | 28
>> ++++++++++++++++++----------
>> 1 file changed, 18 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/gallium/state_trackers/vdpau/mixer.c
>> b/src/gallium/state_trackers/vdpau/mixer.c
>> index cb0ef03..56b667d 100644
>> --- a/src/gallium/state_trackers/vdpau/mixer.c
>> +++ b/src/gallium/state_trackers/vdpau/mixer.c
>> @@ -240,8 +240,8 @@ VdpStatus vlVdpVideoMixerRender(VdpVideoMixer mixer,
>> struct u_rect rect, clip, *prect, dirty_area;
>> unsigned i, layer = 0;
>> struct pipe_video_buffer *video_buffer;
>> - struct pipe_sampler_view *sampler_view;
>> - struct pipe_surface *surface;
>> + struct pipe_sampler_view *sampler_view, **sampler_views;
>> + struct pipe_surface *surface, **surfaces;
>> vlVdpVideoMixer *vmixer;
>> vlVdpSurface *surf;
>> @@ -325,6 +325,22 @@ VdpStatus vlVdpVideoMixerRender(VdpVideoMixer mixer,
>> }
>> }
>> + surfaces = video_buffer->get_surfaces(video_buffer);
>> + sampler_views = video_buffer->get_sampler_view_planes(video_buffer);
>> +
>> + for(i = 0; i < VL_MAX_SURFACES; ++i) {
>> + if(sampler_views[i] != NULL && surfaces[i] != NULL) {
>> + if (vmixer->noise_reduction.filter)
>> + vl_median_filter_render(vmixer->noise_reduction.filter,
>> + sampler_views[i], surfaces[i]);
>> +
>> + if (vmixer->sharpness.filter)
>> + vl_matrix_filter_render(vmixer->sharpness.filter,
>> + sampler_views[i], surfaces[i]);
>> +
>> + }
>> + }
>> +
>> prect = RectToPipe(video_source_rect, &rect);
>> if (!prect) {
>> rect.x0 = 0;
>> @@ -394,14 +410,6 @@ VdpStatus vlVdpVideoMixerRender(VdpVideoMixer mixer,
>> else {
>> vl_compositor_render(&vmixer->cstate, compositor, surface,
>> &dirty_area, true);
>> - if (vmixer->noise_reduction.filter)
>> - vl_median_filter_render(vmixer->noise_reduction.filter,
>> - sampler_view, surface);
>> -
>> - if (vmixer->sharpness.filter)
>> - vl_matrix_filter_render(vmixer->sharpness.filter,
>> - sampler_view, surface);
>> -
>> if (vmixer->bicubic.filter)
>> vl_bicubic_filter_render(vmixer->bicubic.filter,
>> sampler_view, dst->surface,
>
>
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