[Mesa-dev] [PATCH v2 28/35] i965/blorp: Add a z_offset field to blorp_surface_info
Pohjolainen, Topi
topi.pohjolainen at intel.com
Wed Aug 17 06:22:24 UTC 2016
On Tue, Jul 26, 2016 at 03:02:19PM -0700, Jason Ekstrand wrote:
> The layer field is in terms of physical layers which isn't quite what the
> sampler will want for 2-D MS array textures.
> ---
> src/mesa/drivers/dri/i965/brw_blorp.c | 9 +++++++++
> src/mesa/drivers/dri/i965/brw_blorp.h | 3 +++
> src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 11 ++---------
> 3 files changed, 14 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.c b/src/mesa/drivers/dri/i965/brw_blorp.c
> index bc26e41..64e507a 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.c
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.c
> @@ -201,6 +201,15 @@ brw_blorp_surface_info_init(struct brw_context *brw,
> },
> };
>
> + if (brw->gen >= 8 && !is_render_target && info->surf.dim == ISL_SURF_DIM_3D) {
> + /* On gen8+ we use actual 3-D textures so we need to pass the layer
> + * through to the sampler.
> + */
> + info->z_offset = layer / layer_multiplier;
Agreed offline to move the division by layer_multiplier to the next patch
which start to use this path for 2D msaa. Here for 3D it doesn't really do
anything.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> + } else {
> + info->z_offset = 0;
> + }
> +
> info->level = level;
> info->layer = layer;
>
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
> index 282235d..ec12dfe 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp.h
> +++ b/src/mesa/drivers/dri/i965/brw_blorp.h
> @@ -78,6 +78,9 @@ struct brw_blorp_surface_info
>
> struct isl_view view;
>
> + /* Z offset into a 3-D texture or slice of a 2-D array texture. */
> + uint32_t z_offset;
> +
> /**
> * The miplevel to use.
> */
> diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> index a76d130..a35cdb3 100644
> --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
> @@ -1779,15 +1779,8 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
> brw_blorp_setup_coord_transform(¶ms.wm_inputs.coord_transform[1],
> src_y0, src_y1, dst_y0, dst_y1, mirror_y);
>
> - if (brw->gen >= 8 && params.src.mt->target == GL_TEXTURE_3D) {
> - /* On gen8+ we use actual 3-D textures so we need to pass the layer
> - * through to the sampler.
> - */
> - params.wm_inputs.src_z = params.src.layer;
> - } else {
> - /* On gen7 and earlier, we fake everything with 2-D textures */
> - params.wm_inputs.src_z = 0;
> - }
> + /* For some texture types, we need to pass the layer through the sampler. */
> + params.wm_inputs.src_z = params.src.z_offset;
>
> if (brw->gen > 6 && dst_mt->msaa_layout == INTEL_MSAA_LAYOUT_IMS) {
> /* We must expand the rectangle we send through the rendering pipeline,
> --
> 2.5.0.400.gff86faf
>
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