[Mesa-dev] [PATCH v3] st/vdpau: change the order in which filters are applied(v3)

Christian König christian.koenig at amd.com
Wed Aug 17 09:15:55 UTC 2016


Top and Bottom field are separated in this representation.

So you got a maximum of 3 planes multiplied by two fields.

Regards,
Christian.

Am 17.08.2016 um 11:11 schrieb Andy Furniss:
> Nayan Deshmukh wrote:
>
>> Sorry for the misleading language. What I meant was that the filter 
>> should only
>> be applied to first resource i.e. use only first sampler_view and
>> surface. As you
>> replaced i by 0 the filter gets applied multiple times. I tried doing
>> that and I am
>> experiencing same problems i.e. artifacts with positive sharpen.
>>
>> So can you please it try it again by replacing VL_MAX_SURFACES with 1 
>> in the
>> for loop. It should probably fix the problems.
>
> Possibly a stupid question, because I don't know how this stuff works,
> but why does it loop 6 times per frame rather than 3?
>
> I mean as seen if I put a printf as below.
>
>>>>>>> +   for(i = 0; i < VL_MAX_SURFACES; ++i) {
>>>>>>> +      if(sampler_views[i] != NULL && surfaces[i] != NULL) {
>                  fprintf(stderr,"ADF: i = %d\n", i);
>>>>>>> +         if (vmixer->noise_reduction.filter)
>>>>>>> + vl_median_filter_render(vmixer->noise_reduction.filter,
>>>>>>> +                                    sampler_views[i], 
>>>>>>> surfaces[i]);
>>>>>>> +
>>>>>>> +         if (vmixer->sharpness.filter)
>>>>>>> + vl_matrix_filter_render(vmixer->sharpness.filter,
>>>>>>> +                                    sampler_views[i], 
>>>>>>> surfaces[i]);
>



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