[Mesa-dev] [PATCH] loader/dri3: Overhaul dri3_update_num_back
Frank Binns
frank.binns at imgtec.com
Fri Aug 19 07:58:03 UTC 2016
On 19/08/16 08:07, Michel Dänzer wrote:
> From: Michel Dänzer <michel.daenzer at amd.com>
>
> Always use 3 buffers when flipping. With only 2 buffers, we have to wait
> for a flip to complete (which takes non-0 time even with asynchronous
> flips) before we can start working on the next frame. We were previously
> only using 2 buffers for flipping if the X server supports asynchronous
> flips, even when we're not using asynchronous flips. This could result
> in bad performance (the referenced bug report is an extreme case, where
> the inter-frame stalls were preventing the GPU from reaching its maximum
> clocks).
>
> I couldn't measure any performance boost using 4 buffers with flipping.
> Performance actually seemed to go down slightly, but that might have
> been just noise.
>
> Without flipping, a single back buffer is enough for swap interval 0,
> but we need to use 2 back buffers when the swap interval is non-0,
> otherwise we have to wait for the swap interval to pass before we can
> start working on the next frame. This condition was previously reversed.
>
> Cc: "12.0 11.2" <mesa-stable at lists.freedesktop.org>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97260
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
Reviewed-by: Frank Binns <frank.binns at imgtec.com>
> ---
> src/loader/loader_dri3_helper.c | 15 ++++++---------
> 1 file changed, 6 insertions(+), 9 deletions(-)
>
> diff --git a/src/loader/loader_dri3_helper.c b/src/loader/loader_dri3_helper.c
> index e9fb97b..86ae5ae 100644
> --- a/src/loader/loader_dri3_helper.c
> +++ b/src/loader/loader_dri3_helper.c
> @@ -68,15 +68,12 @@ dri3_fence_await(xcb_connection_t *c, struct loader_dri3_buffer *buffer)
> static void
> dri3_update_num_back(struct loader_dri3_drawable *draw)
> {
> - draw->num_back = 1;
> - if (draw->flipping) {
> - if (!draw->is_pixmap &&
> - !(draw->present_capabilities & XCB_PRESENT_CAPABILITY_ASYNC))
> - draw->num_back++;
> - draw->num_back++;
> - }
> - if (draw->vtable->get_swap_interval(draw) == 0)
> - draw->num_back++;
> + if (draw->flipping)
> + draw->num_back = 3;
> + else if (draw->vtable->get_swap_interval(draw) != 0)
> + draw->num_back = 2;
> + else
> + draw->num_back = 1;
> }
>
> void
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