[Mesa-dev] [PATCH] vbo: Correctly handle attribute offsets in dlist draw.
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Fri Aug 19 08:38:09 UTC 2016
On Friday, 19 August 2016 09:20:41 CEST Erik Faye-Lund wrote:
> On Thu, Aug 18, 2016 at 7:50 PM, <Mathias.Froehlich at gmx.net> wrote:
> > From: Mathias Fröhlich <mathias.froehlich at web.de>
> >
> > Hi,
> >
> > I found the below while fixing a similar problem lately in
> > the immediate mode glBegin/glEnd code path.
> >
> > Please review
> > Thanks
> >
> > Mathias
> >
> >
> >
> > When executing a display list draw with a shader program
> > using the generic0 attribute the offset computation
> > may get out of sync. To fix precompute the offsets
> > on the full attribute list and store the offsets in
> > the display list node.
> >
> > Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
> > ---
> > src/mesa/vbo/vbo_save.h | 1 +
> > src/mesa/vbo/vbo_save_api.c | 6 ++++++
> > src/mesa/vbo/vbo_save_draw.c | 35 +++++++++++++++++------------------
> > 3 files changed, 24 insertions(+), 18 deletions(-)
> >
> > diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
> > index 2843b3c..a61973f 100644
> > --- a/src/mesa/vbo/vbo_save.h
> > +++ b/src/mesa/vbo/vbo_save.h
> > @@ -64,6 +64,7 @@ struct vbo_save_vertex_list {
> > GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
> > GLubyte attrsz[VBO_ATTRIB_MAX];
> > GLenum attrtype[VBO_ATTRIB_MAX];
> > + GLushort offsets[VBO_ATTRIB_MAX];
> > GLuint vertex_size; /**< size in GLfloats */
> >
> > /* Copy of the final vertex from node->vertex_store->bufferobj.
> > diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
> > index f648ccc..4473fef 100644
> > --- a/src/mesa/vbo/vbo_save_api.c
> > +++ b/src/mesa/vbo/vbo_save_api.c
> > @@ -436,6 +436,12 @@ _save_compile_vertex_list(struct gl_context *ctx)
> > node->vertex_size = save->vertex_size;
> > node->buffer_offset =
> > (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
> > + GLushort offset = 0;
> > + int i;
> > + for (i = 0; i < VBO_ATTRIB_MAX; ++i) {
> > + node->offsets[i] = offset;
> > + offset += node->attrsz[i] * sizeof(GLfloat);
> > + }
>
> I'm not sure what the policy regarding C99 is ATM, but this seems to
> introduce declaration-after-statement for the first time in this
> source.
Someone requested lately in a review that I should declare variables where I
use them the first time. To my following question, if this is now a treewide
policy, I got no answer. IIRC the file in question was some mesa core file.
I can easily change my personal coding back to 'adapt to the surronding code
style' what I usually do for patches in any other project I contribute to and
what I did on mesa before I got the request to start moving to somewhere else.
Any official policy?
best
Mathias
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