[Mesa-dev] [PATCH v2 10/16] mesa: Add draw time validation for advanced blending modes.
Francisco Jerez
currojerez at riseup.net
Mon Aug 22 20:39:54 UTC 2016
Kenneth Graunke <kenneth at whitecape.org> writes:
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/main/context.c | 51 +++++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 51 insertions(+)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 4ff0979..e63d8a6 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1876,6 +1876,57 @@ check_blend_func_error(struct gl_context *ctx)
> return false;
> }
> }
> +
> + if (ctx->Color.BlendEnabled && ctx->Color._AdvancedBlendMode) {
> + /* The KHR_blend_equation_advanced spec says:
> + *
> + * "If any non-NONE draw buffer uses a blend equation found in table
> + * X.1 or X.2, the error INVALID_OPERATION is generated by Begin or
> + * any operation that implicitly calls Begin (such as DrawElements)
> + * if:
> + *
> + * * the draw buffer for color output zero selects multiple color
> + * buffers (e.g., FRONT_AND_BACK in the default framebuffer); or
> + *
> + * * the draw buffer for any other color output is not NONE."
> + */
> + if (ctx->DrawBuffer->ColorDrawBuffer[0] == GL_FRONT_AND_BACK) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "advanced blending is active and draw buffer for color "
> + "output zero selects multiple color buffers");
> + return false;
> + }
> +
> + for (unsigned i = 1; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
> + if (ctx->DrawBuffer->ColorDrawBuffer[i] != GL_NONE) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "advanced blending is active with multiple color "
> + "draw buffers");
> + return false;
> + }
> + }
> +
> + /* The KHR_blend_equation_advanced spec says:
> + *
> + * "Advanced blending equations require the use of a fragment shader
> + * with a matching "blend_support" layout qualifier. If the current
> + * blend equation is found in table X.1 or X.2, and the active
> + * fragment shader does not include the layout qualifier matching
> + * the blend equation or "blend_support_all_equations", the error
> + * INVALID_OPERATION is generated [...]"
> + */
> + struct gl_shader_program *sh_prog = ctx->_Shader->_CurrentFragmentProgram;
> + struct gl_shader_info *fs_info =
> + &sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->info;
Don't you need a NULL check here to avoid a crash if
there is no valid fragment program bound to the pipeline? You could
also declare the variables above as pointers to const. With that fixed:
Reviewed-by: Francisco Jerez <currojerez at riseup.net>
> +
> + if ((fs_info->BlendSupport & ctx->Color._AdvancedBlendMode) == 0) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "fragment shader does not allow advanced blending mode "
> + "(%s)",
> + _mesa_enum_to_string(ctx->Color.Blend[0].EquationRGB));
> + }
> + }
> +
> return true;
> }
>
> --
> 2.9.3
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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