[Mesa-dev] [PATCH] nvc0: invalidate textures/samplers on GK104+
Ilia Mirkin
imirkin at alum.mit.edu
Wed Aug 24 19:33:09 UTC 2016
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Wed, Aug 24, 2016 at 3:26 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Like Fermi, textures and samplers are aliased between 3D and compute,
> especially the TIC_FLUSH/TSC_FLUSH methods and we have to re-validate
> these resources when switching between the two pipelines.
>
> This fixes a GPU hang with Elemental (and most likely with other UE4 demos).
>
> Tested on GK107 and GM107.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> CC: <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 20 ++++++++------------
> src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 14 ++++++++++++++
> 2 files changed, 22 insertions(+), 12 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> index 4fa2621..cbc270d 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
> @@ -605,13 +605,11 @@ void nvc0_validate_textures(struct nvc0_context *nvc0)
> PUSH_DATA (nvc0->base.pushbuf, 0);
> }
>
> - if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) {
> - /* Invalidate all CP textures because they are aliased. */
> - for (int i = 0; i < nvc0->num_textures[5]; i++)
> - nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CP_TEX(i));
> - nvc0->textures_dirty[5] = ~0;
> - nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
> - }
> + /* Invalidate all CP textures because they are aliased. */
> + for (int i = 0; i < nvc0->num_textures[5]; i++)
> + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CP_TEX(i));
> + nvc0->textures_dirty[5] = ~0;
> + nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
> }
>
> bool
> @@ -716,11 +714,9 @@ void nvc0_validate_samplers(struct nvc0_context *nvc0)
> PUSH_DATA (nvc0->base.pushbuf, 0);
> }
>
> - if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) {
> - /* Invalidate all CP samplers because they are aliased. */
> - nvc0->samplers_dirty[5] = ~0;
> - nvc0->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
> - }
> + /* Invalidate all CP samplers because they are aliased. */
> + nvc0->samplers_dirty[5] = ~0;
> + nvc0->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
> }
>
> /* Upload the "diagonal" entries for the possible texture sources ($t == $s).
> diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> index f1ea4d9..e85e9b4 100644
> --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
> @@ -304,7 +304,13 @@ nve4_compute_validate_samplers(struct nvc0_context *nvc0)
> BEGIN_NVC0(nvc0->base.pushbuf, NVE4_CP(TSC_FLUSH), 1);
> PUSH_DATA (nvc0->base.pushbuf, 0);
> }
> +
> + /* Invalidate all 3D samplers because they are aliased. */
> + for (int s = 0; s < 5; s++)
> + nvc0->samplers_dirty[s] = ~0;
> + nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
> }
> +
> /* (Code duplicated at bottom for various non-convincing reasons.
> * E.g. we might want to use the COMPUTE subchannel to upload TIC/TSC
> * entries to avoid a subchannel switch.
> @@ -754,6 +760,14 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
> }
>
> nvc0->state.num_textures[s] = nvc0->num_textures[s];
> +
> + /* Invalidate all 3D textures because they are aliased. */
> + for (int s = 0; s < 5; s++) {
> + for (int i = 0; i < nvc0->num_textures[s]; i++)
> + nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
> + nvc0->textures_dirty[s] = ~0;
> + }
> + nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
> }
>
>
> --
> 2.9.3
>
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