[Mesa-dev] [PATCH 03/17] glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shader
Ilia Mirkin
imirkin at alum.mit.edu
Wed Aug 24 22:18:53 UTC 2016
On Wed, Aug 24, 2016 at 6:12 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Fixes
>
> dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_array
> dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_2d_multisample_array
> dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_3d
> dEQP-GLES31.functional.geometry_shading.layered.fragment_layer_cubemap
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/compiler/glsl/builtin_variables.cpp | 13 +++++++++++--
> 1 file changed, 11 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
> index d4ea660..b2a8db7 100644
> --- a/src/compiler/glsl/builtin_variables.cpp
> +++ b/src/compiler/glsl/builtin_variables.cpp
> @@ -1078,8 +1078,10 @@ builtin_variable_generator::generate_gs_special_vars()
> var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
> var->data.interpolation = INTERP_MODE_FLAT;
> }
> - if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable)
> + if (state->is_version(400, 320) || state->ARB_gpu_shader5_enable ||
> + state->OES_geometry_shader_enable || state->EXT_geometry_shader_enable) {
> add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
> + }
>
> /* Although gl_PrimitiveID appears in tessellation control and tessellation
> * evaluation shaders, it has a different function there than it has in
> @@ -1198,9 +1200,16 @@ builtin_variable_generator::generate_fs_special_vars()
> add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
> }
>
> - if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) {
> + if (state->is_version(430, 320) ||
> + state->ARB_fragment_layer_viewport_enable ||
> + state->OES_geometry_shader_enable ||
> + state->EXT_geometry_shader_enable) {
> var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
> var->data.interpolation = INTERP_MODE_FLAT;
> + }
> +
> + if (state->is_version(430, 320) ||
is_version(430, 0)
We don't want gl_ViewportIndex in ESSL 3.20.
> + state->ARB_fragment_layer_viewport_enable) {
> var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
> var->data.interpolation = INTERP_MODE_FLAT;
> }
> --
> 2.5.5
>
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