[Mesa-dev] [PATCH 2/3] nir: Change nir_shader_get_entrypoint to return an impl.
Kenneth Graunke
kenneth at whitecape.org
Thu Aug 25 04:15:23 UTC 2016
Jason suggested adding an assert(function->impl) here. All callers
of this function actually want ->impl, so I decided just to change
the API.
We also change the nir_lower_io_to_temporaries API here. All but one
caller passed nir_shader_get_entrypoint(), and with the previous commit,
it now uses a nir_function_impl internally. Folding this change in
avoids the need to change it and change it back.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/compiler/nir/nir.h | 8 +++++---
src/compiler/nir/nir_lower_bitmap.c | 7 +------
src/compiler/nir/nir_lower_io_to_temporaries.c | 4 ++--
src/compiler/nir/nir_lower_passthrough_edgeflags.c | 4 +---
src/intel/vulkan/anv_pipeline.c | 5 +++--
src/mesa/drivers/dri/i965/blorp.c | 2 +-
6 files changed, 13 insertions(+), 17 deletions(-)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 5e527d8..36deb6c 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1893,7 +1893,7 @@ typedef struct nir_shader {
gl_shader_stage stage;
} nir_shader;
-static inline nir_function *
+static inline nir_function_impl *
nir_shader_get_entrypoint(nir_shader *shader)
{
assert(exec_list_length(&shader->functions) == 1);
@@ -1901,7 +1901,8 @@ nir_shader_get_entrypoint(nir_shader *shader)
nir_function *func = exec_node_data(nir_function, func_node, node);
assert(func->return_type == glsl_void_type());
assert(func->num_params == 0);
- return func;
+ assert(func->impl);
+ return func->impl;
}
#define nir_foreach_function(func, shader) \
@@ -2369,7 +2370,8 @@ bool nir_lower_indirect_derefs(nir_shader *shader, nir_variable_mode modes);
bool nir_lower_locals_to_regs(nir_shader *shader);
-void nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
+void nir_lower_io_to_temporaries(nir_shader *shader,
+ nir_function_impl *entrypoint,
bool outputs, bool inputs);
void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
diff --git a/src/compiler/nir/nir_lower_bitmap.c b/src/compiler/nir/nir_lower_bitmap.c
index e182579..bd5c30f 100644
--- a/src/compiler/nir/nir_lower_bitmap.c
+++ b/src/compiler/nir/nir_lower_bitmap.c
@@ -128,12 +128,7 @@ void
nir_lower_bitmap(nir_shader *shader,
const nir_lower_bitmap_options *options)
{
- nir_function *function;
-
assert(shader->stage == MESA_SHADER_FRAGMENT);
- function = nir_shader_get_entrypoint(shader);
-
- if (function->impl)
- lower_bitmap_impl(function->impl, options);
+ lower_bitmap_impl(nir_shader_get_entrypoint(shader), options);
}
diff --git a/src/compiler/nir/nir_lower_io_to_temporaries.c b/src/compiler/nir/nir_lower_io_to_temporaries.c
index 80c352a..6cbc96e 100644
--- a/src/compiler/nir/nir_lower_io_to_temporaries.c
+++ b/src/compiler/nir/nir_lower_io_to_temporaries.c
@@ -127,7 +127,7 @@ create_shadow_temp(struct lower_io_state *state, nir_variable *var)
}
void
-nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
+nir_lower_io_to_temporaries(nir_shader *shader, nir_function_impl *entrypoint,
bool outputs, bool inputs)
{
struct lower_io_state state;
@@ -136,7 +136,7 @@ nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint,
return;
state.shader = shader;
- state.entrypoint = entrypoint->impl;
+ state.entrypoint = entrypoint;
if (inputs)
exec_list_move_nodes_to(&shader->inputs, &state.old_inputs);
diff --git a/src/compiler/nir/nir_lower_passthrough_edgeflags.c b/src/compiler/nir/nir_lower_passthrough_edgeflags.c
index c570c8e..f34078c 100644
--- a/src/compiler/nir/nir_lower_passthrough_edgeflags.c
+++ b/src/compiler/nir/nir_lower_passthrough_edgeflags.c
@@ -52,7 +52,5 @@ lower_impl(nir_function_impl *impl)
void nir_lower_passthrough_edgeflags(nir_shader *shader)
{
- nir_function *function = nir_shader_get_entrypoint(shader);
- if (function->impl)
- lower_impl(function->impl);
+ lower_impl(nir_shader_get_entrypoint(shader));
}
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 57e1bdd..2d35307 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -168,7 +168,8 @@ anv_shader_compile_to_nir(struct anv_device *device,
nir_propagate_invariant(nir);
nir_validate_shader(nir);
- nir_lower_io_to_temporaries(entry_point->shader, entry_point, true, false);
+ nir_lower_io_to_temporaries(entry_point->shader, entry_point->impl,
+ true, false);
nir_lower_system_values(nir);
nir_validate_shader(nir);
@@ -613,7 +614,7 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
unsigned num_rts = 0;
struct anv_pipeline_binding rt_bindings[8];
- nir_function_impl *impl = nir_shader_get_entrypoint(nir)->impl;
+ nir_function_impl *impl = nir_shader_get_entrypoint(nir);
nir_foreach_variable_safe(var, &nir->outputs) {
if (var->data.location < FRAG_RESULT_DATA0)
continue;
diff --git a/src/mesa/drivers/dri/i965/blorp.c b/src/mesa/drivers/dri/i965/blorp.c
index 3100615..de627de 100644
--- a/src/mesa/drivers/dri/i965/blorp.c
+++ b/src/mesa/drivers/dri/i965/blorp.c
@@ -174,7 +174,7 @@ brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
- nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
/* Uniforms are required to be lowered before going into compile_fs. For
* BLORP, we'll assume that whoever builds the shader sets the location
--
2.9.3
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